Doomed Avenger
About
In a space battle, a space-ninja's fighter ship is damaged and crashes on a medieval and magical world, filled with monster-demons and long dead cultures. You awaken one of the few living gods and they imbue you with the "magic" of the world.
GameBoy
WASD
Arrows
PS
XBox
Action
Left
A
Left
D-Pad
D-Pad
Move left
Right
D
Right
D-Pad
D-Pad
Move right
Up
W
Up
D-Pad
D-Pad
Jump
Down
S
Down
D-Pad
D-Pad
Dodging dash
B
J
X
X
A
Swing sword
A
K
C
O
B
Fire gun
Select
L
Z
Square
X
Toggle Ability menu
Start
Enter
Enter
Triangle
Y
In-game menu
I removed the menu options that don't do anything, just press GameBoy:A button to start.
Originally the "magic" enabled to you move like a normal platformer would, but I over-estimated the game boy input restrictions, and instead planned to make the "magic" provide passive bonuses.
Implemented:
- You can move around and slash enemies.
- Skeleton is not smart but is hard to kill.
- Snake is just pretty to look at.
- Started implementing the snake's attack, but didn't finish.
- Started implementing magic, but didn't finish.
Ultimately:
Totally unfinished. But I want to keep working on it after the game jam, because I really like the concept.