Draconian Wars reviews

Translated by
Microsoft from Spain
When you first face any game of cards it is normal to compare it with your immediate game referents (for most: Magic TG, Hearthstone, Yu gi Oh...), by doing so and taking into account the mechanical complexity of those games, Draconian Wars It may seem complicadisimo, it's true. But If you are able to abstract from your past experiences, and accept the challenge of Enfrentantarte to a mechanic that goes beyond the typical Earth, beats, invokes, Draconian Wars can be a very gratifying game. Forget about Easy beginnings, forget about absurdly simple mechanics, the beauty of Draconian Wars resides in your system and the cards are there to improve it. If you are a little tired of games made for you to win if or also: Here's a game that treats you as a really smart player.
Translated by
Microsoft from Russian
... But no rider in history has flown on two Dragons Draconian Wars-A typical representative of the family of collectible card games. From The majority of analogues differs complete absence Donata: has paid once-and play how many fit. But it fits a bit... What should be a good computer implementation of CHI, and what of the desired criteria possessed by the Dragon Wars? First of all, simple and obvious rules and/or accessible training are necessary that anyone could get accustomed easily and at ease. For example, Magic 2014-15 will Lead us through a long, but very addictive tutorial, SolForge in just half an hour explains everything. Here, the training does not give practical any theoretical and practical skills, but only explains the stages of laying cards and stages of combat. And the mechanics of the game is far from obvious. The Authors have complicated the rules, invented maps with wise characteristics, to be "not like everyone." The Attempt is not torture, but the result is rather confusing. In graphic terms, the game looks twofold. The Table is made in primitive 3D and looks frankly Koryavenko. The Design of Cards is pleasant and several heterogeneous-even the art of one artist can be executed in different styles-from the worked out picture to a simple sketch. But Everything is atmospheric, all and soundly. The Interface as a whole can be called convenient. Completely superfluous 3D is compensated by that cards on a table are quite recognizable, and easy movement of a wheel (or touch-zone) of a mouse can be easily approximated them for detailed consideration. The Impression is spoiled only by a small, bold font. Another puncture-game does not have a paper base, does not have its deep-developed world. This is not a critical factor, although it would be a plus. This situation could be compensated by a competent PR, but the authors scored a nail in the lid and buried their creation. Online is dead-and that's all it says. I will not estimate the Level of AI, for this you need to play more than a dozen games and fully accustomed to the game. The Final result of the Game interest-5 Graphics and design-6 Music and voice-6 game Concept-6 Implementation of the game-5 Total score of the game-54/100. The Verdict For CI fans who have already played everything else and want to spend long winter evenings behind calm thoughtful parties against computer opponents.