Average Playtime: 2 hours

Draconian Wars

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About

Are you ready for a new level in online card games? Draconian Wars is possibly the most strategic and challenging online card game out there. Engage in fierce combats, manage your limited resources and outmaneuver your opponent.
Draconian Wars is a game of combat, resource management and battlefield tactics. The battlefield is the lands and skies of Hyperborea, an exotic continent rich in natural resources, with a wide variety of ecosystems and full of amazing and terrifying creatures.

During thousands of years Hyperborea has been under the uncontested control of the Draconians, but now the Technocrats have arrived to the shores of the continent and they claim what once was theirs. The control of the land is what will bring victory to one or other. The Draconian extract their magic power from the earth, consuming the live and the natural resources around them. On the other hand, the power of the Technocrats comes from carbon and steel, both equal abundant in Hyperborea.
A battle for supremacy over Hyperborea has begun and one thing is clear, no matter who wins, the scars on the lands of Hyperborea will last for centuries.

In Draconian Wars players build their decks of 50 cards and try for their opponent to run out of resources. They can accomplish this by controlling as much areas of hyperborea as they can, or just crushing the opponent in battle.
Players have a mixture of ground and air units to spread terror across the lands of Hyperborea. Also, they have a lot of surprises that can change the fate of any battle. The options are endless.Key features
  • No boosters! Every card included in the game.
  • Two different factions: Draconian and Technocrat. Each faction has completely different strategies.
  • 150 Unique cards available as you progress in the game.
  • Online mode and two different single player modes: Skirmish and Challenge.
  • Fully customizable decks.
  • Extensive tutorial mode to learn all the mechanics
  • Achievements, leaderboards and trading cards
Platforms
Release date
Developer
Kardfy Studios
Publisher
Kardfy Studios
Age rating
Not rated
Website
http://www.draconianwars.com

System requirements for PC

Minimum:
  • OS: Windows XP/Windows Vista/Windows 7/Windows 8
  • Processor: Intel® Pentium® D or AMD® Athlon™ 64 X2
  • Memory: 2 GB RAM
  • Graphics: 512MB DirectX 9.0 compatible or better
  • DirectX: Version 9.0
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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33.33%
Pacifism
Win a match without winning a combat
33.33%
First Blood
Win your first match
33.33%
New Born
Build your first deck
33.33%
Brawler
Win a match without losing a combat
33.33%
Where are my counters?
Win a match adding less than 7 counters to your pool by discarding cards
view all achievements
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Draconian Wars reviews and comments

Translated by
Microsoft from Spain
When you first face any game of cards it is normal to compare it with your immediate game referents (for most: Magic TG, Hearthstone, Yu gi Oh...), by doing so and taking into account the mechanical complexity of those games, Draconian Wars It may seem complicadisimo, it's true. But If you are able to abstract from your past experiences, and accept the challenge of Enfrentantarte to a mechanic that goes beyond the typical Earth, beats, invokes, Draconian Wars can be a very gratifying game. Forget about Easy beginnings, forget about absurdly simple mechanics, the beauty of Draconian Wars resides in your system and the cards are there to improve it. If you are a little tired of games made for you to win if or also: Here's a game that treats you as a really smart player.
Translated by
Microsoft from Russian
... But no rider in history has flown on two Dragons Draconian Wars-A typical representative of the family of collectible card games. From The majority of analogues differs complete absence Donata: has paid once-and play how many fit. But it fits a bit... What should be a good computer implementation of CHI, and what of the desired criteria possessed by the Dragon Wars? First of all, simple and obvious rules and/or accessible training are necessary that anyone could get accustomed easily and at ease. For example, Magic 2014-15 will Lead us through a long, but very addictive tutorial, SolForge in just half an hour explains everything. Here, the training does not give practical any theoretical and practical skills, but only explains the stages of laying cards and stages of combat. And the mechanics of the game is far from obvious. The Authors have complicated the rules, invented maps with wise characteristics, to be "not like everyone." The Attempt is not torture, but the result is rather confusing. In graphic terms, the game looks twofold. The Table is made in primitive 3D and looks frankly Koryavenko. The Design of Cards is pleasant and several heterogeneous-even the art of one artist can be executed in different styles-from the worked out picture to a simple sketch. But Everything is atmospheric, all and soundly. The Interface as a whole can be called convenient. Completely superfluous 3D is compensated by that cards on a table are quite recognizable, and easy movement of a wheel (or touch-zone) of a mouse can be easily approximated them for detailed consideration. The Impression is spoiled only by a small, bold font. Another puncture-game does not have a paper base, does not have its deep-developed world. This is not a critical factor, although it would be a plus. This situation could be compensated by a competent PR, but the authors scored a nail in the lid and buried their creation. Online is dead-and that's all it says. I will not estimate the Level of AI, for this you need to play more than a dozen games and fully accustomed to the game. The Final result of the Game interest-5 Graphics and design-6 Music and voice-6 game Concept-6 Implementation of the game-5 Total score of the game-54/100. The Verdict For CI fans who have already played everything else and want to spend long winter evenings behind calm thoughtful parties against computer opponents.
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