Dragon Cliff 龙崖 reviews

Translated by
Microsoft from Deutsch
There has been a Lot of Movement in Idlegenre in recent Years. Publishers large and small have launched monetized Titles to get a Slice of the Waiting Cake that Adventure Capitalist, Clicker Heroes and Raiders of the Lost Idol have split among themselves. Of course, it's also pretty simple: Simpler Gameplay loop ala "The number goes up" And already the Hook Is there. Of course, another Way to Reincarnation for "The number goes up even more" and already the Players are happy. You don't have to worry about Balance in The Lategame either, after all, everything should take a long time. Here are a few More Achievements that bring a small Advantage and the Fish Bait for the Masses is ready. With the corresponding Ingameshop you could earn such a golden Nose. Dragon Cliff slams into this Division, but does without Ingameshop, Reincarnation or tagelic Boredom and that makes it sympathetic in my Eyes. You pay a Fixed Price and can then let off steam with the Full Version of the Game without having to buy here and there. But what is Dragon Cliff? Well, it's an Ilid Game, even if it likes to call itself a Semiidle. The Principle is quite simple: Send five Guys on a Map, let them grin and crafte Gear on the side, ' cause the numbers go up. Interaction The Player looks like you look in all The Jubilee Years, spend the XP, distribute equipment, disassemble EQUIPMENT, improve, re-forge ... And then you send your People on the next Idle Mission and do What-know-me. So Why Semiidle? Well, there's no Offline Progression. This means that XP, Money and Equipment will only come in when the Game is running. I Find a bit stupid, but it reminds me of the classic Version of Adventure Manager from Early Access, which was also Semiidle and took more Time than I would Like. Dragon Cliff is rapidly developing the same Gameplay Loop as many other Idle titles. One enjoys seeing the Numbers grow, waiting for a better Hero from the Tavern, who has a greater Potential and then stuffing him with Experience points until he is equal to the variant currently running The Rounds. Then you look to see if the Numbers are higher and rejoice like a little Boy, if so. It doesn't break anyone's Leg when the Game is running in the Background, even if I get the impression that it eats a lot of resources and noticeably slows down my Box when I run it-just like just now-in the Background. But: You can also get significantly less for 10 Euros. The Gameplay Loop grabbed me And I like this Micromanagement for my People's Equipment to push their DPS up a Bit, cause you know: The numbers go up.
Read more...