Draw your courage (Saturas)
About
- Jam Related Questions -
Which games did you mashup? BlackJack and UNO for the card part of the game, Packman and Frogger for the general arcade dynamics.
Which parts of the game did you create BEFORE the jam STARTED? Nothing.
Which parts of the game did you NOT create? Fonts.
- Game Overview -
This videogame, made for the "8-Bit-to-Infinity Mashup Jam", is a mixture of a typical Arcade game and a peculiar Cardgame done on purpose for this Jam!
On a first impact it's a 2D "Free Roaming" "Dodge Based" game, you are playing as Gregory, a coward court Jester, and you will have to avoid traps and anytime you collide with an enemy you must fight him in a "Card Game" in order to keep your bravery bar safe while your purpose is to reach the end of the dungeon and rescue the princess without freaking out!
The best part of this game is probably the overall spooky mood, given through it's original art and music!
We think the general navigation through the levels is smooth, even toh, right now, there is no challenge because we had not enough time to implement most of the enemy patterns!
- Key Bindings -
W,A,S,D: Movement.
Right Mouse Click: Dashing.
Left Click: Next Screen (During Dialogues) , Push the Buttons (During the Card Game).
Alt + F4: Close the Videogame.
- & + : Cheat, gain or loose your bravery.
Mouse Scroll: Zoom In and Out because we forgot to set a limitation!
- Known "Bugs" -
The build isn't complete because we legit TRYED to do WAY TOO MUCH for our possibilities in the given time frame, still the game is playable, most of the rooms are filled with several AWSOMELY DRAWN and animated enemies even if their "Moveset" isn't complete. If you want to fight them just do the opposite of dodging them!
There is a Final Boss but there is no Boss Fight! Did I mention the fact we had not enough time?
- Credits -
Art: Our art is entirely hand-made by us, in particular, every Character, Trap and Enemy in this game has been made by Stefano Bertolino, while the entire Tile-Set used to compose the Castle has been made by Simone Turello.
Animation: Every animation in the game has been made by Simone Turello.
Music: The game has three different Music Tracks in a "Retro 8Bit-Style" made by Stefano Bertolino.
Coding: Our solid, bug-proof, amazing, water-soluble code has been made by Claudio Vacca and Simone Turello.
Level Design: Every room, enemy pattern and general game balance has been made by Matteo Lista.
Game Design: The Game Design, in general, has been brainstormed by the entire team together.
The wall of text you are reading: has been written on a galactic-hurry by Matteo Lista.