Dreams About Squash
About
TAGJam7 took place during Feb 8th and 9th of 2014, and required a game featuring one of three concepts - "nitrogenize", "derogative", or "squash" - and as a bonus, asked to be inspired by personal moment in the game-designer's life.
I decided to make a game that takes the player through dreams that I've had (I write my dreams down, when I remember them), while inserting squash in random places in the dreams. the result was Dreams About Squash, made in just two days, and featuring all-original graphics! Made by me! (I know! It's hard to believe!)
thanks to acclivity, corsica, remoz and sihil for unknowingly providing sound effects! :P their sounds, which can be found on freesound.org under very liberal licenses, were used in this game.
Dreams About Squash was one of the top three entries of TAGJam7! super esteem boost++! :D
the host had this to say:
The obvious problem with this game is that there isn't really much "gameplay", strictly speaking. It feels a lot more like an interactive series of cutscenes than a game. Personally, I found it enjoyable, but I feel that this opinion is definitely not going to be universal. These types of games are definitely an acquired taste. In any case, play through it, maybe its right up your alley.
http://www.ticktakashi.com/2014/02/announcing-winner-of-arbitrary-gamejam-7.html