Dreamscapes: Nightmare's Heir - Premium Edition
About
Laura doesn’t suffer from nightmares anymore. But, despite the fact that it has been 2 years since she came out of the coma, she is haunted by the promise of Sandman to take revenge. Laura and Tim go to ski resort hoping to distract Laura from heavy thoughts.
There, on the edge of the world, misfortune befalls her. Tim goes out of the house in a fit of lunacy and falls off the cliff. He did not die, but is in a coma. It is not hard to guess that the fall off the cliff and coma are caused by intrigues of the Sandman.
It would seem what might be easier for Laura, having the absolute Power, to awaken her husband? However, being received the Power, Laura has made a commitment not to use the Power for her own benefit. This means that she can’t help Tim to wake up. And she has 2 choices: watch how her beloved slowly dies in the hospital, or have recourse to the help of an old friend again who once helped her when she was in a coma.
When Laura met an old friend (the player), she stops the time to pass by the doctors unchecked and infiltrate in Tim’s ward, and then she immerses the player into the subconscious of Tim, whose body is almost seized by the Sandman.
The Sandman operates under the old scheme: by sending nightmares, he suppresses the will of the victim to resist.
Will the player have time to wake up Tim before the Sandman turns him into his heir?
There, on the edge of the world, misfortune befalls her. Tim goes out of the house in a fit of lunacy and falls off the cliff. He did not die, but is in a coma. It is not hard to guess that the fall off the cliff and coma are caused by intrigues of the Sandman.
It would seem what might be easier for Laura, having the absolute Power, to awaken her husband? However, being received the Power, Laura has made a commitment not to use the Power for her own benefit. This means that she can’t help Tim to wake up. And she has 2 choices: watch how her beloved slowly dies in the hospital, or have recourse to the help of an old friend again who once helped her when she was in a coma.
When Laura met an old friend (the player), she stops the time to pass by the doctors unchecked and infiltrate in Tim’s ward, and then she immerses the player into the subconscious of Tim, whose body is almost seized by the Sandman.
The Sandman operates under the old scheme: by sending nightmares, he suppresses the will of the victim to resist.
Will the player have time to wake up Tim before the Sandman turns him into his heir?
- Continuation of game series;
- Original game world;
- More than 40 gaming locations;
- The world changes during walkthrough;
- 12 mini-games;
- More than 30 3D videos and cut-scenes;
- Unique meta-game on search of beholders (variation of Hidden Object’s mechanics);
- Meta-game on search of diary’s pages with prehistory of game events
- 2 game modes (normal and advanced);
- Achievements system
System requirements for PC
Minimum:
- OS: Windows XP/7/8
- Processor: 2 GHz
- Memory: 1024 MB RAM
- Graphics: DirectX 9 Compatible
- DirectX: Version 9.0
- Storage: 2 GB available space
- Sound Card: Any DirectX Compatible
Dreamscapes: Nightmare's Heir - Premium Edition reviews and comments
Translated by
Microsoft from French
Microsoft from French
Dreamscapes 2 is a puzzle game with some hidden. Graphically more beautiful than the first, it is less addictive than the first part.
To recall in the first episode, we saved Laura from the Sable merchant who was trying to take the power buried in Laura... at the end of the game the Sandman escapes and as revenge he seeks in this episode to take possession of the body of Tim (Laura's husband)... What a bad guy ^^ CA not break two Paws to a duck (and so much the better because I do not like to see the animals suffer) but the different nightmares are thrown on the fly, they are not very long to do should not be too difficult. The problem is that because of lack of information, we are blocked several times in the game in expert mode because there is a big problem of narration not to mention that sometimes have an idea is good but not succeed in solving the problem because one does not put the object to the right e nright because of an available interaction icon is slightly irritating. If this problem was already there in the first I hadn't noticed it off in the same level of difficulty...
Not to mention, that this is in fact only a simple copy and paste of the first adventure without more... We change the person to save and the places and... That's all...
We find even a few puzzles that will solve almost identical...
This episode 2 is, far from necessary, useful and necessary in terms of narration. The one who only makes puzzles and SOC should not find there also his happiness. There is not much left in the end of this dreamscapes 2 flat and without real flavor...
Translated by
Microsoft from French
Microsoft from French
Product received for free Mmmh:/
Pfff * sigh * mouais, good, voila..
the sequel to the first episode (as you'll guess), a point and click/hidden object games like so many others.
nothing really innovative in its history, it's all a matter of mentality in the mind of a condemned person to sleep forever. except that of course, we're going to save him.
save him? but who?
and well remember... the clanpin of the first episode taken out of no one by whom was told to be the husband of the one for whom we have to stir heaven and Earth to save her without asking anything in return (just a job like another, which we signed eyes close, because we love to save people) and Ben the VOI It has its turn stuck, and it must be saved... What for? Anyway, we'll pass this..
so we go to save him, in a simpa adventure, graphics/arts simpa, a music a bit boring by the repetitivitée and a correct story.
why a negative vote so? that's what you're interested in after all.
and down because we're shits a hat round trying to figure out what to do. There is no "logic" in the actions that will make you understand what you need to do or you have to surrender.
Special mention to the button "hint", which apart you paste a superb "there is nothing to do here" on the screen, is absolutely useless. I've never seen this before, a mock of help that serves more of the mouth crap than help strictly speaking.
If you take this game, I beg you, test yourself... whatever the scene, the place, the action to do, the clue will tell you absolutely nothing. It serves just during the hidden object scene.
but to find your way, arm yourself with tenacity (* galarian voice *) and a good dose of aspirin (foresee 4 or 5 tubes, history of dying before the end).
We add to this the character of the sand merchant, of a style we do little more boring... the kind of guy about 30-40 years old who speaks words by words. If so, I'm not exaggerating. something like, "you... born.... Can... not... you... flee... same... if... you... in... Would... the.. Temp... during.. that.. I.. also known as.. This.. phrase "you see the genre...
short ' because of steam and its stupid word limit. We will say that the game is disappointing, despite its good sides. the help in question, more than required to compensate for the lack of logic, makes the game more boring than pleasant. that's what I say. It could have been a good Suite 4/10