Drip Street

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About

Game:

It's a new day in town, and it's your job as the professional barista to give the citizens their morning dose of coffee!

Use your special cart to serve coffee directly to someone, but don't spill too much!

Made for JamDNA 15.

Controls:

Use UP to jump.

Use DOWN to serve.

Collect coins and serve coffee to increase your happiness meter.

Colliding against obstacles and spilling coffee decreases your happiness. Reach 0 and it's Game Over.

Criteria:

Endless Runner:

The game randomly generates chunks of obstacles the player must quickly navigate their way through. These chunks are separate from each other and were tested multiple times to guarantee possibility of going through them. This makes for an endless runner that becomes more frantic as time passes.

Happy:

Instead of a lifebar, you get a happiness meter that decreases as you perform poorly. This meter also comes along with portraits of the player to visually demonstrate the current emotional state of the character.

Hyperactive: 

The hyperactive criteria is used as a form of punishment, represented by the existence of the caffeine meter. When coffee is spilled, the caffeine meter rises increasing the speed of the game. This makes it harder to go through the obstacles and gives everything a hyperactive look.

Chiptune:

The game features chiptune music that adheres to the limitations of the NES for authenticity. This means the sound effects take a similar approach to fit it better. Both of these facts are then rounded up by the pixel art style used throughout the game, with a fresh spin of HD elements for a stylish UI.

Credits:

Except for font, everything including art, sound and programming was made by me during the Jam period.

Font is HP Simplified.

NPC design by ArriveMedi, delivered to me in this image.

(Due to time constraints, the twins didn't make it in, sadly.)

Platforms
Release date
Developer
ThanielPIN
Age rating
Not rated

System requirements for PC

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Last Modified: Aug 28, 2019

Where to buy

itch.io

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