Average Playtime: 1 hour

Sonic Lost World

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About

In his latest plot to defeat Sonic and rule the world, Dr. Eggman has harnessed the power of menacing creatures known as the Deadly Six. However, when the Deadly Six rise up against their new master, Sonic must unite with his arch nemesis Eggman and explore the mystical Lost Hex in order to take them on head-to-head. Use Sonic’s amazing new moves & incredible Colour Powers to speed across a variety of unique terrains, racing inside, outside & upside down in every level.NEW MOVES
Sonic moves like never before. Vault over obstacles, free run up & along walls & sky dive between islands at lightning speed. Plus the Spin Dash is back!COLOUR POWERS
New & improved Colour Powers. Sonic can now fly through the air, tear up levels & explode into enemies. He’s more powerful than ever!NEW WORLD
Speed through a variety of exhilarating levels. Explore massive mind-bending courses, vast underground tunnels & colossal structures in the sky as you run inside, outside & upside down.BOSS BATTLES
Save the world one fight at a time. Take on each of the devious Deadly Six in dynamic boss battles which test all of Sonic’s moves & power-ups.NiGHTMARE ZONE DLC Included
Includes NiGHTMARE Zone DLC free - featuring monsters inspired by the hit game 'NiGHTS into Dreams'PLUS – Now with new and improved PC Features:
60 FPS gameplay
HD resolution support
Full PC Gamepad + Keyboard support
Full Steam functionality

Platforms
Release date
Developer
Sonic Team
,
Dimps Corporation
Publisher
SEGA
Age rating
Not rated
Website
http://www.sega.com/soniclostworld/

System requirements for PC

Minimum:
  • OS: Microsoft Windows 7 / 8 / 10
  • Processor: Intel Pentium Dual-Core T4200 (2x2.0GHz) or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800 (512MB) / ATI Radeon HD 2900 (512MB)
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Sound Card: Sound: 9.0c compatible.
  • Additional Notes: Memory: 2GB RAM (XP)/3GB RAM (Windows 7 / Vista)
Recommended:
  • OS: Microsoft Windows 7
  • Processor: Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 3.0 GHz
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GTX 460 (1GB) / ATI Radeon HD 5850 (1GB)
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Sound Card: Sound: 9.0c compatible.
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Last Modified: Sep 17, 2019

Where to buy

Nintendo Store
Steam

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accujazz

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Sonic Lost World reviews and comments

Translated by
Microsoft from French
With every new Sonic, it's the hope of a good game, often short-lived, then disappointment, but good, in an extremely underexploited genre on PC (3D platformers) one does not always have the opportunity to make the fine mouth. Let's settle something right away: Yes the game pumps cheerfully on Mario Galaxy for its gameplay, but considering that the game before are PC port is an exclusive Wii U/3DS, I think Nintendo is OK with that. The gameplay is therefore regularly on spherical areas, offering several ways to complete a level (and several possibilities to hide collectibles by the way), but not only, there are also more classical areas in which it is to exploit the speed of our hero, and even some passages in 2D. Graphically, it does not break bricks, Wii U forces, the set is well on very pastel, according to the series, but perhaps even more given the character design of the villains for this opus. Villains who, let's say, have no allure. The scenario and the char-design seem to have been made for 5-year-olds, with more idiotic personalities than the others, and flashy colors, coupled with a scenario that would not fill a post-it, there is something to be disappointed on the proposed universe . Regarding the gameplay and level-design, well that's all and anything. The game tries to import gameplay options from all its predecessors at once, we find ourselves with strange colors and powers that allow to cross areas, all without introduction and with sometimes questionable maneuverability, since this is no fewer than 9 different transformations that are available, with maybe 4 cool and 5 to throw, not to mention the special levels that have a unique gameplay (a level will turn you into a ball to propel you into the gameplay of Super Monkey Ball). Likewise, the level design offers some really nice levels, but can suddenly sink into the mediocre at high speed. In terms of novelties, we could talk about the achievements system from free-to-play mobile (objectives to be fulfilled, with only 3 objectives available in parallel, and the rest of the objectives that unlocks as you complete the First... balance sheet you will have 100% the game you will not have seen more than 20% of the achievements with no desire to continue). We could also talk about the "parkour" movement system in the 3D passages, allowing you to run on the walls in pre-calculated movements. The implementation is relatively frustrating and the moves are quite difficult to place in the few really difficult situations that the game offers. Fortunately all these situations are usually alternative paths to go and retrieve an optional collectible and will not block anyone on the standard path. Lots of POO so in this Sonic, and yet, in the end, a lot of pleasant passages, and even sometimes real good levels that make envy. The ratio is not Whew, is it really worth to send POO to enjoy good occasional moments? To everyone to see, but the poop not having a big curve of difficulty, and the genre being rather little represented, I want to say why not. We would almost sometimes dream that they used all the time of dev needed to develop a dozen of boring gameplays and that they invest it to give more content to the good passages, and it could have been a good Sonic (beyond the scenario , which is perfectly unsalvable:()
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Finished on December 28, 2015 (Steam).

+Characters

-Features
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