Sonic CD
About
The legacy
The original game was released for the Sega Genesis console with additional hardware that allowed the console from the late 80's to launch games on CD. From the point of view of gameplay, the game is not much different from other ones of the series of that time: it is a side-scrolling 2D platformer where the main goal of the player is to go as fast as possible. The game is often called the best in the series. In the development, it ought to be an improved version of the game Sonic The Hedgehog 2, but because of the low sales of the last, it was decided not to advertise connection between the two. Later the game was released on Sony PlayStation 2, Nintendo GameCube as part of the Sonic Gems Collection. The remastered version that uses a new engine was released for various platforms and mobile devices in 2011.
The plot
The plot of the game tells how Sonic goes to Never Lake, where the extraterrestrial body Little Planet appears at the end of the last month of each year. However, this time the main villain of the Sonic universe Dr. Robotnik tied the planet to the top of the mountain and began to transform its surface with the help of its robots into a huge factory. Sonic goes to the rescue to encounter not only Dr. Robotnik but also other characters in the series, such as Metal Sonic.
Key features
The gameplay of the game has not changed: Sonic must complete levels and defeat bosses at the end of each world. After collecting 50 rings, a special level becomes available, on which the player must destroy six UFOs. The version of the game for Steam includes the ability to play in 16: 9, leaderboards and a bunch achievements.
System requirements for PlayStation 3
System requirements for SEGA CD
System requirements for iOS
System requirements for Xbox One
System requirements for Xbox 360
System requirements for Android
System requirements for PC
- OS: Windows XP
- Processor: Pentium IV 1 ghz
- Memory: 1GB ram
- Graphics: directx9 video card
- DirectX®: 9
- Hard Drive: 286 MB
Where to buy
Sonic CD reviews and comments
This game is just.. cool. I don't know how else to describe it. It's definitely one of those games that have a love-hate relationship in the fanbase. Some people like it, others hate it. And you can really see why. If we're talking a Good Ending route, it's really unique game for Sonic's gameplay style. However it's not about the speed, it's more about exploration, which destroys Sonic's momentum. Visually this game is gorgeous with very colorful stages and the best music in the series (I'm talking JP of course). Don't know if I'd suggest it though. I would say try the 2011 remake as it's better than the SEGA CD version.
I was looking forward to play Sonic CD, since is one of those games that have legendary status but the truth is, it was disappointing in several ways, not that I had a bad time, on the contrary I was having fun, but I just couldn't shake the feeling that a lot of stuff could be more polished. Starting with the stages layout, this time around the stages have some variability and openness that the past entries didn't have, they at times feel labyrinthic, which is a double edged sword since it spice things up but it also show how clumsy navigation can be, as always you have a lot of obstacles and unfair enemies that can hit you by just some frames after they appear on screen, and since the stages are designed with a lot of stuff and backgrounds, it was hard to tell apart which things were solid or not, again my issue with the past Sonic games was that they keep you from running and punish you hard for doing so, while a more passive and slow navigation is rewarded, but at least to me it feels wrong.
One thing that this game excels are the boss fights, they're simple but more creative and fun than the past games, a pretty neat feature and one of the highlights of this game, I loved the penultimate fight the most, although the last fight lacks the epicness of the other games, is still challenging and enjoyable.
Another key feature of this game is the "Time" mechanic, every stage has at least 4 versions of itself, present, past, good future and bad future, a neat feature in theory but in practice is messy and frankly confusing, I didn't understand till late in the game what was that about. This mechanic also alters the music from the stage and it also have 4 different versions, which takes us to one of my biggest issues, Sonic games always have had outstanding music, and it hit me hard when I wasn't digging any of the tunes of this game, they weren't bad but they didn't match neither the stage atmosphere or the Sonic musical style, to my surprise when I beat the game and did a little of research, it appears that SEGA US make an entire new soundtrack to "appeal" more its audience, it took me just 3 comparisons to feel like I was robbed from a great soundtrack, so if you can choose between the Japanese/European or US versions of this game, choose the JP/EU since it has the original superior soundtrack, although there's one track that I loved, and that one may be the boss fight theme, it's super dark and ominous, it feels also out of place but at least to one boss fight in particular fits perfectly.
I played the Gem's Collection for the Nintendo Gamecube version of this game, it seems that it has a continue feature that I ignore if the original had, I think is a good addition since you can pick up your game whenever you want, although, this game is rather easy compared to 1 and 2. As usual, you can have a "good ending" if you meet certain requirements, is harder to obtain it and to me it's not that worthy but if you like this kind of stuff from the past game, you'll feel right at home and because is fairly short (1:15 hours more or less) you can master the stages to try to get the good ending fast enough. I didn't hate this game but certainly didn't love it either, I can see how for someone that played it as its starting Sonic can overlook a lot of my issues, but being this the 3rd installment of this series a lot of tuning and refinement would benefit it a lot.
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