Average Playtime: 4 hours

Sonic the Hedgehog (1991)

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About

Sonic The Hedgehog is a 2D platform game, the first installment in Sega’s Sonic the Hedgehog series.

Plot

The game takes place on South Island and follows Sonic — an anthropomorphic blue hedgehog. The game’s antagonist, a brilliant but insane scientist Dr. Robotnik attempts to take possession of the power of six Chaos Emeralds by entrapping South Island’s animal inhabitants inside hostile robots. Sonic decides to hinder Robotnik’s plans by freeing animals and collecting the emeralds himself.

Gameplay

The game consists of six zones each of which is divided into three acts. In the first two acts, your goal is to reach the finish while the third act ends with a boss fight against Dr. Robotnik. After completing the sixth zone, you enter the Final Zone which consists of one act and the final battle against Robotnik. The level in the game is usually relatively roomy and implicate various ways of completing. The gameplay is centered on Sonic’s ability to run at high speed. Thereby the levels involve many slopes, loops, springs. Sonic can use Spin Attack to attack enemies or destroy certain obstacles.
The Spin Attack can be activated by gaining high speed while rolling on the ground or jumping. The players’ health depends on the main collectibles of the game – golden rings placed throughout the levels and collecting one hundred of them gives you an extra life. Also, as long as Sonic has at least one ring, upon getting hit he scatters rings instead of losing a life.

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Last Modified: Oct 22, 2019

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Sonic the Hedgehog (1991) reviews and comments

6/10 - Sonic had a rough start
«OST on repeat»
I'll start this off by saying that I'm not a huge fan of platformers. That being said, I think this game is incredibly overhyped, even for the time. The design philosophy is a little confusing, as it seems inherently contradictory. The whole idea of Sonic is "gotta go fast", yet it feels like the game takes every opportunity to slow you down as the player. Even as soon as the second level, tight platforming is introduced that requires the player to continually stop and make difficult jumps one at a time. This element is made more difficult as well, as the physics are designed around constant motion, so sharp stops and changes are awkward. Even the elements where it seems more open, there are routinely roadblocks in your way. Thus, there is no gameplay flow at any point in the experience. The player is punished for going slow with boring and unengaging gameplay, and punished for going fast with constant roadblocks sending sonic backwards. I just don't know what this game wants to do. 
This game has aged amazingly well, music, character design, boss fights, animation, almost everything is incredibly good, my only concern is the controls, they're good but not perfect, and sometimes there are some slopes or jumps that feel kinda stiff. Aside from that, the challenge and the passing is great. I said that if you haven't played this, give it a shot.
«Can’t stop playing»
«Time-tested»
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