Sonic Advance 2

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Sonic Advance 2 is a 2002 side-scrolling platform video game developed by Dimps and published by Sega, THQ, and Infogrames for the Game Boy Advance. An installment in the Sonic the Hedgehog series, it is the direct sequel to Sonic Advance. The story follows Sonic as he sets out to save his friends and retrieve the seven magical Chaos Emeralds from series antagonist Doctor Eggman. Gameplay consists of the player completing various levels as one of five characters, each with their own unique attributes. After each zone is completed, the player faces Doctor Eggman in a boss battle.

Development of the game began in February 2002 and lasted eight months. It was programmed using an updated version of the original's game engine, and the team aimed to make the game larger and faster-paced than the original. Sonic Advance 2 was released to a positive reception; critics praised the updates made over the original Advance and its improved replay value in comparison to past games. Some journalists, however, were polarized by its high difficulty level. The third entry in the Sonic Advance trilogy, Sonic Advance 3, was released in 2004. Sonic Advance 2 was re-released for the Wii U's Virtual Console in February 2016.

System requirements for Game Boy Advance

System requirements for Wii U

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Last Modified: Feb 9, 2024

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Sonic Advance 2 reviews and comments

Good solid Sonic.
Alright stages, good bossfights, decent soundtrack, and 4 decently varied characters.
nice stages, ok bossfights and multiple characters to play as
Completed as of writing this review: Base Game

Never in my LIFE would I touch this game again, unless I lose some bet.

Advance 2 was the game I admired as a child, but thought it was too hard for me. Nowadays I see that it's because the bosses suck big balls and the screen crunch forces you to pray you will land safely everytime. Not to mention the ridiculous route for 100%, which I'm not going for. If not for the screen crunch or if the gamehad infinite lives, this would've been tolerable to a point I would call it decent. But my god, does it suck in the state it was released in. I don't get why developers of GBA games at the time always zoomed in on the character in handhelds. We would not care for how good the sprites are if the game itself is not fun. I cannot even correct myself by tapping d-pad rapidly because Sonic will do his useless jumpdash.
But at least this game created the idea of high-speed gameplay that would be expanded upon even further in Rush and from that on my favourite Unleashed.

Anyway, unless you're a masochist, I would advise you to stay AWAY from this game until some fan makes a remake or something to zoom out the environment so you can see where you're going. Or you can use save states in an emulator, but that would mean you will just falsely like the game without knowing how painful the real experience is.
«Disappointment of the year»
«I could make it better»
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