Dublynx

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About

Gameplay

Dublynx is a third person viewed sandbox game, seen from a ludological point of view. The gameplay itself is quite simple and makes as much sense to the player as it confuses the general game consumer.

Since the gameplay consists of very aestethical perfomences the application can be compared to other alternative music and beat generators/sequencers.

Meanwhile being a very narrow concept, the versatile aspects of the game ranges wide, not just only directly pointed towards musicans and therefore very appealing to both ordinary video gamers and indiviuals not familiar with interactive environments.

Four fundamental elements that is distinguishing for Dublynx is:

* Creativeness - Create unique variations of different samples, puzzled together.

* Innovation - Do not just experience a virtual world - be part of its making! 

* Unconditional - Since the game has no meaning, neither an end, a gaming session goes on as long as the player desires it.

* Freedom - The world moves around you; drift wherever you please.

Play as either Rasho the demon engine, to explore the frequencies of dubstep, or Ollio the elephant, to experience the sound of dub.

Aestethical Features

With a touch of mid southern asian sub cultures combined with carribean rastafari colours, mixed with old school wildstyle graffiti, the player gets to venture through a surrealistic world, consisting of what so ever one's imagination can make up.

Implicitly, the music is a vital factor in the game. Depending on playing style the player gets to choose between either a dubstep or just plain dub oriented avatar. 

The gameplay is parable to the making of a music video, however, now with the interactiveness added.

Staff

Dublynx was developed and released as a result of a 10 week development cycle by sophomore students of the University of Skövde, Sweden, during the second quarter of 2011. The development team published themselves as Zodiak Studios.


Dan Bergh - Lead Game Design/Writing/Music/GUI/Project Lead

Ricky Löfqvist - Project Administration/Marketing/Video Editing

Jonas Wahlstedt - 2D & 3D Graphics/Game Design/Writing/Concept Art
Magdalena Eriksson - Level Design/Writing
Oscar Nygren - Level Design/Writing
Sander Danielsson - Level Design/Music

Emil Gunnarsson - Music

Alex Hultman - Programming
Oscar Aludden - Programming
Kristoffer Jansson - Programming

Nathalie Dottax - Lead Graphics
Filip Engman - Art Director
Rasmus Löfgren - 2D Graphics/Video Editing/Concept Art
Maximilian Mellhage - 3D Graphics
Alexander Ros - 3D Graphics
Harald Dyrting - Animation

Special thanks:
Sebastian Katby
Petri Touri
Peter Sjöberg
Jannik Reuterberg
Breezee

Preview of the game 6 weeks in the making and some developer comments.

Setup

Extract/unzip the downloaded package into one and same directory. Run the game by executing the "Dublynx" file (Dublynx.exe).

Game controls are explained inside the game.

Video displaying five weeks work into the project.

Platforms
Release date
Developer
Burrpapp
Age rating
Not rated

System requirements for PC

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Last Modified: Apr 29, 2022

Where to buy

itch.io