Dungeon Of Zaar
About
Dungeon of Zaar is an online strategy game focused on PvP battles taking place in an ancient and magical castle where Explorers fight for treasures!
On the edge of a magical world, awaits the Dungeon of Zaar, home of the great, eponymous Archmage. Over a century has passed since his last appearance, and now all eyes are on the Dungeon, eager to claim a share of the spoils within.
You are an Explorer, leading a team of mercenaries (Knights, sorcerers, and monsters of all kinds) to plunder whatever treasures are hidden in the depths of the Dungeon. But beware! You are not the only one who has had the same idea…
Dungeon of Zaar is inspired by classic tactical games such as Final Fantasy Tactics, Advance Wars and by great strategy games such as Warhammer, Pokémon and Magic the Gathering. Nevertheless, the game is different from your standard tactical-RPG, we want it to be focused only on strategic decisions and fast paced PvP combat.
Players will create their own Dungeon Explorer and take part in intense online battles against other Explorers or play local hot seat mode with their friends around one computer.
Explorers don't come alone into the Dungeon. They are the brains, but not the brawn! They are escorted by a squad of Mercenaries recruited from around the Kingdom to protect them and help them forge onward.
One of our goals is to put a strong emphasis on creativity in team building and let the players find new innovative strategies. Players will have the freedom to play the composition they want and try many fun team combinations. Explorers will be able to associate each troop with any other one, there are tons of possibilities, combos and crazy tactics to try!
Fighting in the dungeon grants Explorers experience points and random rewards to claim after the battle, such as ancient forgotten weapons, magical gears, or crafting materials used to forge new consumables and equipment ready to use in the next battles, allowing for even more team customization.
At launch, all mercenaries will be available to play from the start, but Explorers will begin their adventure only with a few basic items, the rest will be up to them to discover and craft! There is no adventure without a little challenge!
We also want to blend multiplayer gameplay with traditional solo RPG features. Most PvP games don’t integrate the lore of the game into their gameplay as we have. In Dungeon of Zaar players are « Explorers » of the dungeon, they will be able to choose their physical attributes and the goals of their quest. Explorers will also gain experience in combat, level up to unlock new outfits and rewards, craft and use items. We want players to feel that they are personally on a journey to the heart of a dangerous Castle.
Players can recruit a wide range of mercenaries coming from around the kingdom. Powerful mages, righteous knights or weird monsters, it’s up to you to choose your troops and build your strategy the way you like. Each mercenary has its own strengths and weaknesses with unique gameplay and abilities.
A typical mercenary team is composed of 5 mercenaries and you can pick two times the same kind of troop to maximize you tactic! We aim to offer at least 15 mercenaries at the time of game release.
Each mercenary has simple attributes: Damage output, Health points and Movement, and powerful unique abilities like magical spells, special attacks and morphology atributes. We try to make each mercenary original, easy to understand an use. They can all have a huge impact on the battlefield and can be useful in numerous situations.
In the Dungeon skirmishes can take place everywhere, from the gates of the Castle, the Courtyard Garden, to the Library, each map has a unique layout with particular look and features.
One of the things we want to push forward is « Map events », each map will have a special gameplay feature that players will be able to use to their advantage whether it’s a drawbridge activated by an attackable pillar, an empowering rune, burning tiles or dangerous spikes trap.
Each arena will also feature « loot bags ». Those bags magically pop on the arena after a few turns and are here to give an advantage to players who takes more risks! Each bag contain powerful items to use during the battle, they can give you a bonus or help you recover from your mistakes.
Explorers didn’t come to the Dungeon with empty pockets! Potions, armor pieces, fairy powder and other charms grants additional power to their mercenaries.
Before entering the Dungeon, customize your strategy by choosing between multiple items you looted or crafted. In the game all items have the same "potential strenght", players with more crafted items will not be stronger than the ones who just started the game.
After a first turn used only to deploy mercenaries on the starting areas, mercenaries will be able to fight!
Each competitor plays all the mercenaries of his team during his turn in the order he wishes, then gives the hand to his opponent. You can move and attack with every troop you own in any order without any speed, initiative or action points constraints, that makes the gameplay really flexible.
Each turn players are allowed to use one item, may it be equipping a Cursed Blade or using a Health Potion. To win the fight, you have to slay three mercenaries of the enemy team before you loose three of yours!
- Multiplayer Turn-based Tactical gameplay
- Hire mercenaries from around the world and build your dream team.
- Fight other dungeon raiders in online PvP matches, or play with your friends in local mode on one device
- Easy to pick-up, yet deeply strategic games
- Fast battles (around 15 minutes)
- No RNG shamelessly stealing your well-deserved victory
- Craft items from materials won after every battle and use them to get the edge against your enemies.
- Progress through the dungeon with your victories, and try to sit on the Throne of Zaar.
On the edge of a magical world, awaits the Dungeon of Zaar, home of the great, eponymous Archmage. Over a century has passed since his last appearance, and now all eyes are on the Dungeon, eager to claim a share of the spoils within.
You are an Explorer, leading a team of mercenaries (Knights, sorcerers, and monsters of all kinds) to plunder whatever treasures are hidden in the depths of the Dungeon. But beware! You are not the only one who has had the same idea…
Dungeon of Zaar is inspired by classic tactical games such as Final Fantasy Tactics, Advance Wars and by great strategy games such as Warhammer, Pokémon and Magic the Gathering. Nevertheless, the game is different from your standard tactical-RPG, we want it to be focused only on strategic decisions and fast paced PvP combat.
Players will create their own Dungeon Explorer and take part in intense online battles against other Explorers or play local hot seat mode with their friends around one computer.
Explorers don't come alone into the Dungeon. They are the brains, but not the brawn! They are escorted by a squad of Mercenaries recruited from around the Kingdom to protect them and help them forge onward.
One of our goals is to put a strong emphasis on creativity in team building and let the players find new innovative strategies. Players will have the freedom to play the composition they want and try many fun team combinations. Explorers will be able to associate each troop with any other one, there are tons of possibilities, combos and crazy tactics to try!
Fighting in the dungeon grants Explorers experience points and random rewards to claim after the battle, such as ancient forgotten weapons, magical gears, or crafting materials used to forge new consumables and equipment ready to use in the next battles, allowing for even more team customization.
At launch, all mercenaries will be available to play from the start, but Explorers will begin their adventure only with a few basic items, the rest will be up to them to discover and craft! There is no adventure without a little challenge!
We also want to blend multiplayer gameplay with traditional solo RPG features. Most PvP games don’t integrate the lore of the game into their gameplay as we have. In Dungeon of Zaar players are « Explorers » of the dungeon, they will be able to choose their physical attributes and the goals of their quest. Explorers will also gain experience in combat, level up to unlock new outfits and rewards, craft and use items. We want players to feel that they are personally on a journey to the heart of a dangerous Castle.
Players can recruit a wide range of mercenaries coming from around the kingdom. Powerful mages, righteous knights or weird monsters, it’s up to you to choose your troops and build your strategy the way you like. Each mercenary has its own strengths and weaknesses with unique gameplay and abilities.
A typical mercenary team is composed of 5 mercenaries and you can pick two times the same kind of troop to maximize you tactic! We aim to offer at least 15 mercenaries at the time of game release.
Each mercenary has simple attributes: Damage output, Health points and Movement, and powerful unique abilities like magical spells, special attacks and morphology atributes. We try to make each mercenary original, easy to understand an use. They can all have a huge impact on the battlefield and can be useful in numerous situations.
In the Dungeon skirmishes can take place everywhere, from the gates of the Castle, the Courtyard Garden, to the Library, each map has a unique layout with particular look and features.
One of the things we want to push forward is « Map events », each map will have a special gameplay feature that players will be able to use to their advantage whether it’s a drawbridge activated by an attackable pillar, an empowering rune, burning tiles or dangerous spikes trap.
Each arena will also feature « loot bags ». Those bags magically pop on the arena after a few turns and are here to give an advantage to players who takes more risks! Each bag contain powerful items to use during the battle, they can give you a bonus or help you recover from your mistakes.
Explorers didn’t come to the Dungeon with empty pockets! Potions, armor pieces, fairy powder and other charms grants additional power to their mercenaries.
Before entering the Dungeon, customize your strategy by choosing between multiple items you looted or crafted. In the game all items have the same "potential strenght", players with more crafted items will not be stronger than the ones who just started the game.
After a first turn used only to deploy mercenaries on the starting areas, mercenaries will be able to fight!
Each competitor plays all the mercenaries of his team during his turn in the order he wishes, then gives the hand to his opponent. You can move and attack with every troop you own in any order without any speed, initiative or action points constraints, that makes the gameplay really flexible.
Each turn players are allowed to use one item, may it be equipping a Cursed Blade or using a Health Potion. To win the fight, you have to slay three mercenaries of the enemy team before you loose three of yours!
System requirements for PC
Minimum:
- OS: Windows XP SP2+
- DirectX: Version 9.0
Recommended:
- OS: Windows 10
- DirectX: Version 12
System requirements for macOS
Minimum:
- OS: Mac OS X
Recommended:
- OS: Mac OS X
Dungeon Of Zaar reviews and comments
Translated by
Microsoft from French
Microsoft from French
Dungeon of Zaar is a French arena strategy game and worth a visit!
cute graphics, music putting you in the mood and moult items adding Chili to the games coming out, the game only asks to be tempted, to you to explore the Dungeon, who knows? Maybe you'll find fabulous treasures! or a certain death...
Translated by
Microsoft from French
Microsoft from French
Early access review having had the opportunity to play during the alpha phases, it is a pleasure to see this game grow and expand. Looking forward to seeing the final version!
Great Visual and sound atmosphere. The game is taken in hands very easily and yet has many subtleties which gives many varieties of siuations during the games.
We can imagine a switch version and/or tablet, the gameplay that could adapt without problems to touch.
I can't wait to see this beautiful project come to fruition!
Translated by
Microsoft from French
Microsoft from French
Great game, very good music and a nice general atmosphere!
The game takes over in hand, but there is a lot of subtleties and depth.
Victory seems to depend on the player's experience.
Full of promise!
Ad--after several hours of play, it is always very nice.
In PvP mode it is finally fun not to play the game on luck (thanks HS).
Many combinations possible with well-typed heroes and all intelligently disigned.
Contrary to fears the game is not P2win (the word that scares). All the characters are well balanced.
So, Yes, you have to take some time to exploit them all to combine them effectively. But that's a bit of a tactical goal.
Fan of fire emblem and FFT, I find the same pleasure, but online, without abuse, everything is in its place, no superflux.
Thanks to the team, I was personally expecting this kind of game!
NB: a solo mode (in addition)!!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I really like the game and think it has much potetial.
When I look at the negative reviews I have to call out some things:
Buggy game:
The game is in beta. Bad Matchmaking, Bugs, and so on is obv.
Bad Matchmaking:
The game is in beta. Also it started yesterday and never had a big playerbase before. They never where able to test out a ranking or matchmaking system in a big state. Give them some more weeks and this will get fixed
Grind/P2W:
I started with 6 out of 14 heros. I heard that some of them will dissapear after some play time but getting new heros is very easy. You only have to get 5 medals and most of time you get 1 even if you loose.
To the P2W I have to say: NO the game has a good balance and you are able to play every hero in every team comb. Some are lil bit stronger some lil bit weak. And more abilites dont say that the character is better.
To everyone who likes Turnbased Games I say: Try it. Try it for more then one game and give the devs some more weeks or wait until they go into release! I am a fan of the game