DungeonRift reviews

Translated by
Microsoft from Russian
Early Access Review Played This game when it was not yet in the steam. And Here is the conclusion I came: The Game has changed dramatically, changes and will change, I guarantee you. A Great bagel, which is nice to play thanks to not annoying soundtrack, nâšnoj graphics, and the fact that developers love their creation. So let's support the project and buy this game, which very soon (at least I hope), will become famous. P.S. My review may not seem quite objective due to the fact that I always praise the game. But I assure you, it is not. Play This bagel and you'll understand.
Translated by
Microsoft from Russian
Early Access Review DungeonRift-game, without a special intellectual load. Our actions here are quite simple. This is to destroy the Supostatov gradually making his way to the portal to a new map. Along the way we certainly collect, all that can be collected. However, the game requires a certain reaction of the player, you need to change the weapons in time from his diverse arsenal, so as not to touch the dirty paws of Evil "His holiness." The Possibility of self-learning game opponents is quite complicated to us this process. Graphics, drawing and music here are mediocre, but this game is more and not required. Unfortunately, the maps and achievements have not yet been squeezed, but hope is still alive, as the product is still in early access. Language support here only English language, but there is support for the controller (it is on it and recommend to play). Score 6/10, maybe in the future, when the game comes out of early access, I can appreciate its higher.
Translated by
Microsoft from Russian
Early Access Review For A project that is in the early access game is very not bad. No, there is no super graphics or forcing to freeze the pleasure of the soundtrack... However, these characteristics are at a high enough level for this genre of the game. Special attention should be given to the ability of mobs to align their level, and therefore to acquire new abilities, to become our hero. This makes every new map not repetitive and interesting. Our hero is armed with a large arsenal, which includes both melee and ranged weapons. There Is also a peculiar humor in the game. It can also be attributed to a reference to the game Polandball: Can into Space, which is implemented by a separate game mod (maybe it's a mockery or a stepson). Unfortunately in the game there are no maps and achievements, as well as support for the Russian language. But there is support for the controller and the ability to pass the game with a friend (shared screen). Developers promise in the future filling the game with fresh content, which will add new modes of play, the variety of weapons and the hardness of our opponents. I think that at this stage the game is a success, but the price seems to me so far, because without fresh content, the game can get bored quite quickly.