Average Playtime: 6 hours

DungeonRift

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About

Join Sir Bucket and his friends in their peaceful journey through DungeonRift!Kill everybody on the level, grab the loot and move to the portal. But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself transforms into a darker, crippier and more dangerous place! How long will Sir Bucket survive?Monsters are persons too!Monsters are leveling instead of the player. Each enemy in DungeonRift has its own perks and abilities that they learn randomly, creating surprising and dangerous combinations. Every run won't be the same - different monsters choosing random perks will force Sir Bucket to adapt his strategy every time.

Obliterate your foes, explore the Rift, unlock new weapons and meet new rivals in your endless struggle in DungeonRift!Main features already developed:
  • Fast and dynamic action;
  • Various abilities and perks for monsters;
  • 150+ of dungeon layouts;
  • Menacing traps;
  • Weapons with different mechanics;
  • Player progression system;
  • Two playable characters;
  • Dark humor;
  • Funny collectibles;
  • Sweet and tasty hand-drawn art;
  • Dynamic music by John Leonard French.
In the past...DungeonRift was born as concept-project for a contest and rapidly became our obsession. We were very happy to see people playing our alpha-version and that's why we've decided to turn our last free version into a complete and polished product. That's what we've called the demoversion - you can download it right now and get the feel of DungeonRift. Most of the aforementioned features are there - you could decide for yourself, to support our project or not, carefree.In the future...We're planning to fill DungeonRift with content and new features in upcoming months.
Content-wise - updates with weapons, characters, monsters, perks and locations planned to be frequent and regular.
Feature-wise - we are very excited to add local-coop to our game and to make monsters' proficiency-system which will make them choose one of the two evolutions paths in mid-game therefore making the gameplay even more unpredictable and interesting.
There is much much more we've planned in the future, but we don't want you to bet on our promises - check the demo and join the early access if you are interested in where it's going.Supersecret PolandRift game mode!In this game mode you take control of Poland Ball and guide him through endless dungeons on his way into Space. But there is a lot of other countries, starving for his soul... And oil. Does Poland have oil? Never mind...
Platforms
Release date
Developer
RiftyGames
Publisher
RiftyGames
Age rating
Not rated
Website
http://dungeonrift.com

System requirements for Linux

Minimum:
  • OS: Tested on Ubuntu 12.04+
  • Processor: 1.4Ghz+
  • Memory: 512 MB RAM
  • Graphics: 256Mb, pixel shaders 2.0
  • Storage: 1200 MB available space

System requirements for PC

Minimum:
  • OS: Windows XP SP2+, 7 SP1+, 8
  • Processor: 1.4Ghz+
  • Memory: 512 MB RAM
  • Graphics: 256Mb, pixel shaders 2.0
  • Storage: 1200 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.8+
  • Processor: 1.4Ghz+
  • Memory: 512 MB RAM
  • Graphics: 256Mb, pixel shaders 2.0
  • Storage: 1200 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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DungeonRift reviews and comments

Translated by
Microsoft from Russian
Early Access Review Played This game when it was not yet in the steam. And Here is the conclusion I came: The Game has changed dramatically, changes and will change, I guarantee you. A Great bagel, which is nice to play thanks to not annoying soundtrack, nâšnoj graphics, and the fact that developers love their creation. So let's support the project and buy this game, which very soon (at least I hope), will become famous. P.S. My review may not seem quite objective due to the fact that I always praise the game. But I assure you, it is not. Play This bagel and you'll understand.
Translated by
Microsoft from Russian
Early Access Review DungeonRift-game, without a special intellectual load. Our actions here are quite simple. This is to destroy the Supostatov gradually making his way to the portal to a new map. Along the way we certainly collect, all that can be collected. However, the game requires a certain reaction of the player, you need to change the weapons in time from his diverse arsenal, so as not to touch the dirty paws of Evil "His holiness." The Possibility of self-learning game opponents is quite complicated to us this process. Graphics, drawing and music here are mediocre, but this game is more and not required. Unfortunately, the maps and achievements have not yet been squeezed, but hope is still alive, as the product is still in early access. Language support here only English language, but there is support for the controller (it is on it and recommend to play). Score 6/10, maybe in the future, when the game comes out of early access, I can appreciate its higher.
Translated by
Microsoft from Russian
Early Access Review For A project that is in the early access game is very not bad. No, there is no super graphics or forcing to freeze the pleasure of the soundtrack... However, these characteristics are at a high enough level for this genre of the game. Special attention should be given to the ability of mobs to align their level, and therefore to acquire new abilities, to become our hero. This makes every new map not repetitive and interesting. Our hero is armed with a large arsenal, which includes both melee and ranged weapons. There Is also a peculiar humor in the game. It can also be attributed to a reference to the game Polandball: Can into Space, which is implemented by a separate game mod (maybe it's a mockery or a stepson). Unfortunately in the game there are no maps and achievements, as well as support for the Russian language. But there is support for the controller and the ability to pass the game with a friend (shared screen). Developers promise in the future filling the game with fresh content, which will add new modes of play, the variety of weapons and the hardness of our opponents. I think that at this stage the game is a success, but the price seems to me so far, because without fresh content, the game can get bored quite quickly.
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