Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Dungeons-The Dark Lord is a strategy game simulator and the Successor to Dungeons.
Gameplay The Developers have followed up on the quite successful "Dungeons" by launching a Successor.
Here, however, they have changed their Recipe for Success, which has done more Harm than Good.
In old dungeons, one Builds a Dungeon "visited" by Heroes who let off steam there by living out their Needs like handing out damage, rooting treasure chests and Defusing traps. The Player's Job is to design the Dungeon in such a way that the Heroes can do it as smoothly as possible. Various Monsters, Rooms and other Dungeongimmiks are available for this purpose. Certain Monsters meet certain Needs better than others.
The Dungeon Heart is, as usual, the Centre of the Player's Power. When the Avatar dies, it is reborn at Heart, which harms the Heart, but for Gold you can heal it. In addition, the Heart can be damaged by direct Attacks by Opponents. If the Heart loses all its Life Points, one has lost.
So Far so good.
The Changes the Developer has made to The Gameplay are (in my Opinion) less great.
The three Protagonists of the game (The Final Opponents of the Predecessor) begin each Mission With their Starting Status points, rather than being able to earn them, as in its predecessor, by completing certain tasks and Completing the actual Mission. No Reward by Extra Tasks, then.
It has also been maintained that the Avatar (in this Case the Avatars) only attack the Player if they are attacked themselves. In its Predecessor, this was not a big Problem, but here you always have to keep an eye on the Fact that all the "heroes" take part in the fight, because especially in later Missions quite concentrated waves of Enemies storm into the Player and an Avatar nestles quite quickly. The Dungeon Heart can quickly break down.
All of This makes it Seem a little bit like the Developers didn't have a right Desire to work on the Game or were under Time Pressure. However, this only applies to the Campaign. The Singles and Multiplayer Cards still play like the Predecessor, only that you can choose between the four Main Characters as a Character.
Grafic.Soundtrack The Graphics still look quite good for the Age of the Game and the Spundtrack is not bad.
Summary Pro: Different Dungeonlords With their own Units (outside the Campaign) unused Game principle Kontra: Dungeonlords do not automatically attack heroes on Command or when they themselves are attacked at no optional Tasks more Neutral: Very strongly based on the Lords of the Rings status points are reset Bugs at the beginning of each Mission: Occasionally the Application is minimized, sometimes even closed Conclusion For one thing, dungeons in Single Player mode Is still quite entertaining On the other hand, the Campaign is (in my Opinion) quite important for a Strategy game and unfortunately it is not playing so well. For another, there's an annoying Bug. I don't like to give the Game a Buy recommendation for these Reasons.