DUNGEONS reviews

Translated by
Microsoft from Deutsch
Sorry, but the Game is bad! I was looking for DungonKeeper of His Time. Ok! Here it was already everywhere that it is not a DungeonKeeper And does not want to be, but I thought "look at it anyway" The control is quite simple, but the Game is totally confusing. You have to be in five Places at the same time as your "Hero." You have little Control over what happens in your Dungeon. The Game is basically going that way. A Hero enters the Dungeon. This one should have its Fun, so blow away monsters, treasure Looting etc. If he is then satisfied, he should be knocked over so that we can reap his Soul energy. But this can usually only be done by knocking him out. The Problem is that right at the Entrance are already things that satisfy the Heroes. So, Hero comes in, is quickly satisfied and wants to leave. So we run and blow him away. In time, the next One comes and interferes. We have to blow it away, but he was not satisfied yet, and it does not bring us anything. And now we try this Game at several Exits at the same Time ... * dice * The genze quickly degenerates into Frustration. I'm just glad I had the Game very favorably in a Bundle.
Translated by
Microsoft from Deutsch
I was expecting a Strategy game with a Mechanic Like Dungeon Keeper: You build a Dungeon, breed Creatures, mine gold and then overrun the Opponent. But:-Unfortunately, the Dungeon is already in most levels and leaving Rooms is really tedious, since you have to select all the Clearance items (the so-called Gimmiks) individually and then leave. However, this gimm mechanics allow you to build pretty, individual Spaces. Unfortunately, all Gimmiks have the same Function (more Efficiency or more Capacity), so you always take the best Gimmik. -Creatures are not bred, but you bring a Shelter into its Area (the Room doesn't even have to be connected to the Dungeon) and can then place a Marker (Pantagram) of the Creature. Those attack when an Enemy comes within Reach. -Gold is mainly from Heroes (Trench brings 4 to 6 gold, a Hero 200 to 1000). And if the Heroes had "Fun," there's still soul energy, which is needed to further develop the Dungeon. Consequently, one waits a lot for the "Fun" bar of the Heroes to get full and to recoat them yourself (one only moves a Hero unit, the Dungeonlord), since Creatures and Traps are intended as Entertainment for the Heroes ... And since you open your Own Heroines and can close them later, you decide for Yourself what comes to enemies-When Attacking a Dungeon, you stand here on their own. Takes the enemy Pantagrame and skins last on the Dungeon Heart. The Game is more reminiscent of Dota than Dungeon Keeper. The Story is not sufficiently profound, but has some funny Twists. As for the Villains: Apparently, as a Villain, it's now in slow talking, coughing up all four-five Words, snorting, taking a deep breath, so the Dialogues often drag on a lot. Luckily, you can skip with SPACE when for the tenth Time the Camera is panned onto a Staircase and a Squad spawns Units. Conclusion: There is no In-depth strategy, but often a Laugh. Unfortunately, a really gloomy atmosphere never comes up. For shallow Evenings with simple Carnage alone, but it is quite useful to use.
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