Average Playtime: 1 hour


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A mighty hero stalks through a dark, dank dungeon making life miserable for hordes of pitiable monsters as he steals anything and everything not bolted to the floor. Been there, done that - about a thousand times? Then it is definitely time to switch sides and show that hero just who's who in the dungeon!
Assume the role of a mighty (and mighty evil) Dungeon Lord and create your own diabolical demesnes underground. Dim-witted goblin workers tremble as they await your orders and dig corridors and rooms into the rock at your command.
Heroes will visit your dungeon in search of battle and treasure.
Naturally, you could always just annihilate them with a snap of your fingers. But isn't it more entertaining and deliciously evil to watch them attain their heart's desire - and then take take it ALL away?
So throw them a few treasures and some equipment, give them a couple of fights for entertainment and cherish and look after them. And once they are finally happy enough - it's time for the "harvest". For happy heroes have more valuable soul energy for you to gleefully extract from them in your prison or torture chamber!
But even though these self-proclaimed warriors for the good are not much more than an excellent source of resources for you, you still should not underestimate them. If you've beaten up too many of their friends, the powerful and vindictive Champions will occasionally make their way to your Dungeon. Perhaps a small sum could persuade them to forget their moral and ethical principles for once?
In addition to the heroes, you should also always keep an wary eye on the underground. For the competition never sleeps, and other Dungeon Lords would like to claim your territory for themselves. As if that were not enough, another Dungeon Lord lives one level below you who, to top it all off, is also your boss and bombards you with useless tasks! Of course, it goes without saying that malicious and sneaky beings such as yourself are already hard at work trying to take his place!

The game revolves around Deimos, foremost of all Dungeon Lords. He falls victim to a devious plot hatched by his vile, nasty, thoroughly vicious ex-girlfriend Calypso, and suddenly finds himself at the bottom of the hierarchy and the top of the dungeon once again.
As the story proceeds Deimos tries to regain his old place and have his well-deserved revenge on Calypso. First, however, he will have to deal with his new bosses. On the one hand , there's the Zombie King, who is about as intelligent as your average undead zombie is likely to be, and on the other there's hot-blooded Minos, who likes to solve problems using violence or, alternatively, more violence.
Key features:
  • Be insidious! Three different Boss Monsters await in order to give you a real hard time. Get rid of them to become the one and only Dungeon Lord!
  • Get ready for a fight! 10 different classes of heroes dare to enter your dungeon where 15 different monsters lurk in the dark
  • The 17 campaign missions demand your whole cunningness as evil dungeon lord. If you manage to survive them there's still the custom game waiting for you.
  • In a dungeons there's only one way: going down. 3 different levels wait to be conquered by you.
  • Prison cells and torture chambers are ready for your command and await “customers”
  • Create the dungeon of your dreams with 50 different objects
  • Wimpy goblin workers await your commands and create the dungeon after your wishes.
Release date
Realmforge Studios
Kalypso Media
Age rating
Not rated

System requirements for PC

  • OS: Windows 7/Vista/ XP SP2
  • Processor: 2.0 GHz Dual Core
  • Memory: 2 GB
  • Graphics: 256 MB DirectX 9.0c Graphics card with Shader Model 3.0
  • Hard Drive: 2 GB free HDD
  • Sound: Windows-compatible Soundcard
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Last Modified: Sep 17, 2019

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DUNGEONS reviews and comments

Translated by
Microsoft from Deutsch
Sorry, but the Game is bad! I was looking for DungonKeeper of His Time. Ok! Here it was already everywhere that it is not a DungeonKeeper And does not want to be, but I thought "look at it anyway" The control is quite simple, but the Game is totally confusing. You have to be in five Places at the same time as your "Hero." You have little Control over what happens in your Dungeon. The Game is basically going that way. A Hero enters the Dungeon. This one should have its Fun, so blow away monsters, treasure Looting etc. If he is then satisfied, he should be knocked over so that we can reap his Soul energy. But this can usually only be done by knocking him out. The Problem is that right at the Entrance are already things that satisfy the Heroes. So, Hero comes in, is quickly satisfied and wants to leave. So we run and blow him away. In time, the next One comes and interferes. We have to blow it away, but he was not satisfied yet, and it does not bring us anything. And now we try this Game at several Exits at the same Time ... * dice * The genze quickly degenerates into Frustration. I'm just glad I had the Game very favorably in a Bundle.
Translated by
Microsoft from Deutsch
I was expecting a Strategy game with a Mechanic Like Dungeon Keeper: You build a Dungeon, breed Creatures, mine gold and then overrun the Opponent. But:-Unfortunately, the Dungeon is already in most levels and leaving Rooms is really tedious, since you have to select all the Clearance items (the so-called Gimmiks) individually and then leave. However, this gimm mechanics allow you to build pretty, individual Spaces. Unfortunately, all Gimmiks have the same Function (more Efficiency or more Capacity), so you always take the best Gimmik. -Creatures are not bred, but you bring a Shelter into its Area (the Room doesn't even have to be connected to the Dungeon) and can then place a Marker (Pantagram) of the Creature. Those attack when an Enemy comes within Reach. -Gold is mainly from Heroes (Trench brings 4 to 6 gold, a Hero 200 to 1000). And if the Heroes had "Fun," there's still soul energy, which is needed to further develop the Dungeon. Consequently, one waits a lot for the "Fun" bar of the Heroes to get full and to recoat them yourself (one only moves a Hero unit, the Dungeonlord), since Creatures and Traps are intended as Entertainment for the Heroes ... And since you open your Own Heroines and can close them later, you decide for Yourself what comes to enemies-When Attacking a Dungeon, you stand here on their own. Takes the enemy Pantagrame and skins last on the Dungeon Heart. The Game is more reminiscent of Dota than Dungeon Keeper. The Story is not sufficiently profound, but has some funny Twists. As for the Villains: Apparently, as a Villain, it's now in slow talking, coughing up all four-five Words, snorting, taking a deep breath, so the Dialogues often drag on a lot. Luckily, you can skip with SPACE when for the tenth Time the Camera is panned onto a Staircase and a Squad spawns Units. Conclusion: There is no In-depth strategy, but often a Laugh. Unfortunately, a really gloomy atmosphere never comes up. For shallow Evenings with simple Carnage alone, but it is quite useful to use.
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