DUNGx64

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About

DUNGx64

 

Traverse the dungeon, kill enemies, collect items, make money, get stronger!

 

How to play

 

Select up to 3 characters, each with their own unique ability.

You move around the "lead" character, and the other characters follow.

The beating heart beats slowly if your characters are in good health, it beats fast if you are near death!

Collect hearts in the level to restore your characters resilience.

Characters can carry 5 items each.

Return to the shop to sell items and hand over gold.

Items indicate their gold worth.

Gold coins are worth 1.

Gold and items are converted into upgrades for your characters, at a rate of 2% for each stat.

 

Controls

 

Arrows move the character.

The first letter of the menu options is a shortcut to activate that menu item, or use the mouse.

Tab swaps to the next character, making that character the new "lead" character.

Backspace is instant-kill the selected character (debug key, it's an "attack", so it's funny when it misses)

Combat is automatic.

 

Characters to choose

 

WarriorarmouredHP++ DMG+ SPD--Mageblaster casterHP-- DMG-- SPD+RangerluckyHP DMG-- SPD+AssassinpiercingHP- DMG-- SPD++BeastbeastlyHP++ DMG++ SPD--DemoncursedHP+ DMG--- SPD++

 

ARMOURED:

• Reduces the amount of damage taken.

• Attackers now have a chance to miss.

 

BLASTER CASTER:

• Causes splash damage to all enemies in range instead of a single target.

 

LUCKY

• Chance to cause critical damage.

 

PIERCING

• Cancels out the armour of enemies.

 

BEASTLY

• Stuns enemies with fright (does not work on dragons).

• Strong and can carry double the normal inventory amount.

 

CURSED/INFECTED/BURN

• Deals cumulative damage that deals damage over time.

 

Items

(some of these may be mixed, but in game they are accurate)

  • Gold coin = 1
  • Dagger = 1
  • Axe = 2
  • Staff = 3
  • Bow = 4
  • Sword = 5
  • Magic dagger = 6
  • Magic axe = 7
  • Magic bow = 8
  • Magic sword = 9
  • Magic staff = 10
  • Power dagger = 11
  • Power axe = 12
  • Power sword = 13
  • Power bow = 14
  • Power staff = 15
  • Dung = 16 * 2 (32)

 

Statistics (number crunchers)

Damage and Attack are per second.

 Warrior:
  • statDmg = 7.5
  • statAtk = 2.5
  • statRes = 50.0
  • statResMax = 50.0
  • statSpd = 50.0
  • abilityArmour = true
  • abilityArmourAmount = 0.25 (25%)
  • abilityArmourChance = 0.25 (25%)
Mage:
  • statDmg = 1.5
  • statAtk = 1.5
  • statRes = 20.0
  • statResMax = 20.0
  • statSpd = 50.0
  • abilityBlast = true
Ranger:
  • statDmg = 1.5
  • statAtk = 1.0
  • statRes = 30.0
  • statResMax = 30.0
  • statSpd = 50.0
  • abilityLucky = true
  • abilityLuckyAmount = 2.0 (damage * 2.0)
  • abilityLuckyChance = 0.25 (25%)
Assassin:
  • statDmg = 1.0
  • statAtk = 0.5
  • statRes = 25.0
  • statResMax = 25.0
  • statSpd = 50.0
  • abilityPiercing = true
Beast:
  • statDmg = 12.0
  • statAtk = 3.0
  • statRes = 50.0
  • statResMax = 50.0
  • statSpd = 50.0
  • abilityFright = true
  • abilityFrightTime = 3.0 (seconds)
Demon:
  • statDmg = 0.25
  • statAtk = 0.5
  • statRes = 40.0
  • statResMax = 40.0
  • statSpd = 50.0
  • abilityCurse = true
  • abilityCurseTime = 5.0 (seconds)

 

CHARACTER ANALYSIS:

Based on 10 seconds for easy calculations

 

W

M

R

A

B

D

Dmg

7.5

1.5

1.5

1.0

12.0

0.25

Atk

2.5

1.5

1

0.5

3.0

0.5

Res

50.0

20.0

30.0

25.0

50.0

40.0

Dmg/sec

3.0

1.0

1.5

3.0

4.0

0.5

Res/10sec

5.0

2.0

3.0

2.5

5.0

4.0

Dmg/10sec

30.0

10.0

15.0

30.0

40.0

50.0

 

Enemies

 

Skeleton:
  • statDmg = 2.0
  • statAtk = 1.0
  • statRes = 15.0
  • statResMax = 15.0
  • statSpd = 15
  • abilityArmour = true
  • abilityArmourAmount = 0.25 (25%)
  • abilityArmourChance = 0.10 (10%)
Zombie:
  • statDmg = 2.0
  • statAtk = 2.0
  • statRes = 25.0
  • statResMax = 25.0
  • statSpd = 15
  • abilityInfect = true
  • abilityInfectTime = 3
Dragon:
  • statDmg = 5.0
  • statAtk = 2.0
  • statRes = 100.0
  • statResMax = 100.0
  • statSpd = 50.0
  • boss = true
  • abilityArmour = true
  • abilityArmourAmount = 0.25 (25%)
  • abilityArmourChance = 0.10 (10%)
  • abilityBurn = true
  • abilityBurnTime = 5.0 (seconds)
  • abilityLucky = true
  • abilityLuckyAmount = 2.0 (damage * 2)
  • abilityLuckyChance = 0.25 (25%)
  • abilityFright = true
  • abilityFrightTime = 3.0 (seconds)
  • abilityBlast = true
 Credits

Tileset used by Scut https://scut.itch.io/7drl-tileset-2018

 Everything else by Max Damage (#DEFINE AWESOME;) https://twitter.com/mygamedesigns or https://mygamedesignscom.wordpress.com/ for the full blog of lots of words.

 

Platforms
Release date
Developer
#DEFINE AWESOME;
Age rating
Not rated

System requirements for PC

System requirements for macOS

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Last Modified: Aug 17, 2020

Where to buy

itch.io