D.U.S.T.
About
BEFORE YOU BUY, PLEASE NOTE THAT D.U.S.T. IS ABOUT TO ENTER A MASSIVE DESIGN CHANGE. I STRONGLY RECOMMEND YOU TO REFRAIN FROM PURCHASING D.U.S.T. UNLESS YOU ARE ABSOLUTELY READY FOR AN EARLY, EARLY ACCESS GAME AND THE JOURNEY AHEAD.
So, another multiplayer FPS that claims to be "real", what's the deal?
There are hundreds of them and we all know that realism isn't really there. There are few that comes close, but not quite there. Hell, I was so into realism that I eventually decided to make one instead of looking. D.U.S.T. was not made to be "better" or to be more "real", it was made to do it right. So here is a brief feature list.
Total Control Weapon
Pull the charging handle, slap the bolt catch. Turn the elevation dials and set the focus on scopes. Gone are the days of a weapon that is capable of reality bending physics. Our motto is, If you can do it real life, then you can also do it in DUST. If it is missing, even the smallest thing, let us know and we will add it.
An open level (4km x 4km) 128 player game.
Team driven fire fight at long distances for seasoned and to be more exact, veteran, hardcore FPS players. Please note that the initial release will be limited to 64 player games.
Total Weapon Modification
Having the ability to change scopes and suppresors is not considered enough. D.U.S.T. allows you to change the barrel, twist ratio, thickness, trigger, bolt carrier group, scopes, grenade launchers, handles, rails, magazines, round grain types and so on. We are actively adding and widening the modification level.
Physics driven ballistics.
That means gravity, air resistance, ricochet, fragmentation etc. Everything should be there is there
One shot, one kill gameplay.
Gone are the days of health regeneration or a number driven health system. A bullet will and definitely kill you.
Extended view distance.
Clear view of 4000m+, that means no more fogs, no more popping in enemies. There is just realistic atmospheric scatter.
So, another multiplayer FPS that claims to be "real", what's the deal?
There are hundreds of them and we all know that realism isn't really there. There are few that comes close, but not quite there. Hell, I was so into realism that I eventually decided to make one instead of looking. D.U.S.T. was not made to be "better" or to be more "real", it was made to do it right. So here is a brief feature list.
Total Control Weapon
Pull the charging handle, slap the bolt catch. Turn the elevation dials and set the focus on scopes. Gone are the days of a weapon that is capable of reality bending physics. Our motto is, If you can do it real life, then you can also do it in DUST. If it is missing, even the smallest thing, let us know and we will add it.
An open level (4km x 4km) 128 player game.
Team driven fire fight at long distances for seasoned and to be more exact, veteran, hardcore FPS players. Please note that the initial release will be limited to 64 player games.
Total Weapon Modification
Having the ability to change scopes and suppresors is not considered enough. D.U.S.T. allows you to change the barrel, twist ratio, thickness, trigger, bolt carrier group, scopes, grenade launchers, handles, rails, magazines, round grain types and so on. We are actively adding and widening the modification level.
Physics driven ballistics.
That means gravity, air resistance, ricochet, fragmentation etc. Everything should be there is there
One shot, one kill gameplay.
Gone are the days of health regeneration or a number driven health system. A bullet will and definitely kill you.
Extended view distance.
Clear view of 4000m+, that means no more fogs, no more popping in enemies. There is just realistic atmospheric scatter.
System requirements for PC
Minimum:
- OS: Windows 7 64-bit, Windows 8 64-bit
- Processor: Intel Core i5-2300, AMD Phenom II X4 940 or better
- Memory: 4 GB RAM
- Graphics: nVidia GTX 560
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 4 GB available space
- Sound Card: Windows Compatible Card
- Additional Notes: Please note that requirements may change over time with further development.
D.U.S.T. reviews and comments
Translated by
Microsoft from French
Microsoft from French
Early access review an early alpha without a doubt presents bugs and the one if not saved.
But: there is a huge potential in the game and I hope that the devout will know the exploited. CERTE some small bug here and the but the base is founded now there is only hoped to have intern passion capable of making reach to this crossing the highest peak!
Thanks for thats dev, I dont regret my $10 spend on thats, I hope you will give us a greats and gorgeous tactical FPS game dignified of E sport!
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Game is filed in the style of realism, through Chur realism, for example, to shoot a weapon You will need to clamp the MMB, and scroll it to the bottom, ie, creates a feeling of descent of the Kurd, there is a possibility of excellent calibration of the sight, by clamping RMB , yes, this shooting is not standard enough, but still realistic.
The game does not have the Russian language, but the English here is not a difficult One of the pros:-Great Graphics-the Ability to create your weapon-the Game is updated, that is, it is not abandoned.
Of the Cons:-Bold realistic-Small online 7.5/10
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review The Idea is pretty good at the game, but most of this realism will scare.
If the razslaves will be nimble to nag the update and bring the game to mind, then it has a bright future.
And I'll leave a little Hyde.
How to shoot?
Push the PKM to take the weapon in combat position.
Press the up arrow to switch to single-shot mode, and self-fun, it's shooting.
To shoot, you need to clamp the SCM and scroll the wheel down (Interestingly invented, as the Buddha-Kurokpush), So, the shot learned, now overrided.
Press R and our character quickly resets the clip.
Then press from F1... To F8 that would choose a store.
It picks up and clamps R to insert the clip.
Do not forget to press the right Shift, that would drive the flood from the clip in the weapon!
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review I certainly understand everything, but with the online need to do something... For all the time, while the game in the steam, the maximum number of players 76. On A day there are on 3-6 people will take and that not a fact. You guys are developers, you need to either advertise a good or content that will catch players. For the beginner, who first launched the game, it is not clear even how to fire, a big map, incomprehensible podtugi to everything. That would drink water, you need to press this button that would check the water, press another button, etc. Why not split into heavy mode and light, that would not scare players incomprehensible gemplem... This is the biggest minus, number of online, and something not to take, alas, the game will bend. For today its price is no more than 2 bucks, or less... I bought the stupid, and this is all, even play will not work, because there is no one