Average Playtime: 1 hour

World of Tanks Blitz

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World of Tanks Blitz is a cross-platform action game, aiming at fierce tank combat. Gameplay<h3/> The game allows 7v7 battles. The teams are forming randomly, so there can be tanks from different classes (light, medium, heavy and destroyers) and countries (German, UK, USA, and others). The player has to either destroy enemies’ units or capture the neutral base. The base is regarded as taken if your tank stays in a marked zone for a while without getting damaged. The capture proceeds faster as you place more tanks there. Also, there is a superiority mode, which requires the players to win, if they eliminate all foes’ vehicles and gain 1000 win points. Capturing points can earn these points and destroying enemy equipment. There is a possibility to form platoons for two people and to join clans. Many mechanics are taken from the PC-version, for instance, the physics of damage. While moving along the hilly terrain, you can also notice such mechanisms: you can do drift, driving a portable tank on a high-speed. Each map consists of two starting points of the teams. The battlefield itself has many objects and shelters: buildings, bridges, walls, trees. Premium features There are two currency systems in the game: credits and gold. You can earn credits from the battles. Both group and individual victories are rewarded. Gold can be purchased for real money, and also received in the course of various actions. Some features of the game become available only if paid in gold.
Release date
Jun 28, 2014
Wargaming Group Limited
Wargaming Group
Wargaming Group Limited
Age rating
13+ Teen
System requirements for macOS
System requirements for PC
  • OS: Windows 7, 8.0, 8.1, 10 
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c compliant video card with 256 MB RAM
  • Storage: 3 GB available space
  • Additional Notes: Storage: 3 GB available space
System requirements for Android
4.1 and up
System requirements for iOS
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Last Modified: Aug 21, 2019
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Translated by
Microsoft from Italian
Really a nice game. And I've been on it for so many months. Perfect in the pre or after lunch to make some quick games. With the time the player's real lability grows. It is necessary to calibrate well how many ammo and reserves to load in order not to end up at zero. However, there is a need to count ammunition, especially at the beginning and having to use few good ammunition. Game suitable especially for non-youngsters, those who also use reason in addition to shoot shoots. Not easy to deal with higher level wagons, as often happens, but a great satisfaction when in the end you leave behind players with higher level carts. Never pulled out a penny yet I have so much fun. I don't know why there are those who say that premiums have a dishonest advantage. Absolutely! If you are good you are good, if you are not good you lose the team and this is regardless of the Premium. If I had to make only two improvements, I would allow you to opt for games of just your own level, even if you have to play them in fewer players. Why deal with 1 or 2 exhilarating top level floats being the least of the lower level team, much less. The other improvement: I would like aesthetically real wagons. Some are coming from science fiction films.
Translated by
Microsoft from Italian
I ask you to correct the following errors, errors. n.1 when you finish a multi-player game the count of wrapped coins, almost always in my opinion seems to be badly counted, let me explain better, sometimes it happens not to use any of the consumables and none of the provisions, but at the end of the count happens to see that they are credited to a total of 10,000 coins, far lower amounts are assigned. n.2 the mimicry of the vehicles, when the vehicle is at a standstill the function of camouflage is perfect, but when the vehicles are moving, in my opinion, it seems to be very obsolete, I explain it seems to be really impossible, to have an armored carriage under target and suddenly seeing him suddenly disappear without any reason. I repeat from a standstill it goes well when it disappears ... n.3 still I understand how in many cases one is struck by wandering blows coming from: walls, mountain peaks. How can this be possible?  Please read this review concerning the following gambling problems, I have been playing for more than two years, and I often encounter the following problems, I would also be happy to receive an answer that explains in a simple way, if it were a problem concerning the game, or if they are part of the regular game parameters, thank you very much, best regards ..
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