Average Playtime: 5 hours

War Thunder

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About

War Thunder is a free-to-play cross-platform vehicular combat MMO with more than 1000 playable aircraft, helicopters, tanks or ships sprawled over huge maps that feature real-life locations and battles that transpired over the course of 20th century, most notably during WWII. Gameplay With various game modes that range from arcade to simulation vehicular battles that crank up the realism of the fight with minimum HUD and interface, War Thunder brings diversity to its gameplay pleasing the casual and hardcore players alike. Air and land warfare pits 2 sides against each other up to 32 players who must battle over points or achieving total elimination against enemy forces across huge maps. There are also PVE missions including dynamic historical campaigns and solo missions plus the custom events that add limitations or put certain victory conditions. Changes Back in 2013 War Thunder featured 50 vehicles from the German and Russian trees of air forces and a small selection of maps to choose from. Over the course of the open beta and up to the original release in December 2016, the developers have added over 800 land and air vehicles spawning from British, Japanese, American and other vehicle trees, expanded the map selection, upgraded the interface and tweaked out the graphics and sound for better optimization. Recent updates Now War Thunder also has naval battles and with the latest update added helicopters to the mix. All the while constantly maintaining the game’s balance, polishing the visuals and the impeccable sound design, fixing bugs and implementing new features.
Metacritic rating
81
Release date
Aug 15, 2013
Developer
Gaijin Entertainment
Publisher
Gaijin Entertainment
Age rating
Not rated
Website
http://warthunder.com/
System requirements for Linux
Minimum:
  • OS: Most modern 64-bit Linux distributions, SteamOS
  • Processor: Dual-Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce 660+ or similar AMD (with latest drivers)
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
Recommended:
  • OS: Ubuntu 14.04 64bit, SteamOS
  • Processor: Intel Core i7
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 660+ or similar AMD (with latest drivers)
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
System requirements for macOS
Minimum:
  • OS: 10.12 Sierra
  • Processor: Dual-Core 2.4 GHz (Xeon processors not supported)
  • Memory: 4 GB RAM
  • Graphics: Intel 4000 HD/Radeon HD 5550/GeForce 8800
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
Recommended:
  • OS: 10.12 Sierra
  • Processor: Intel Core i7 (Xeon processors not supported)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 680M or higher
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
System requirements for PC
Minimum:
  • OS: Windows 7/Vista/8/10
  • Processor: 2.2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 / AMD Radeon 46XX / NVIDIA GeForce GT 520
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
Recommended:
  • OS: Windows 7 64bit /Vista 64bit /8 64bit /10 64bit
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 650 or higher, AMD Radeon series 77XX or higher
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
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Last Modified: Aug 18, 2019
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In advance, the Playing Time in my Steambilibrary does not Correspond to the Facts, I have been there since the Beginning of the first Closed Beta. War Thunder has come a long Way, from a Pure Flight Simulation to a tank simulation, to a Ship simulation, to the currently only game where you can play the Same game in the Composite of Weapons, which covers more or less everything from Arcade to Simulation. Fierce Box set but also the perfect Introduction, similarly bulky, the Game is also a long thing. For Beginners, there is definitely a Losing Streak for the first time, regardless of the Type of Weapon! Although manageable and now significantly more rewarding than originally. Gaijin constantly strives to make it easier to get started without generally softening the Game. However, It remains a Challenge on several Fronts. Quite positively meant, simple, action more concrete Colleagues are there enough on the Market. In Terms of graphical Quality and Performance, the Game sets Standards. Backward Compatibility is Unparalleled. Even on old-baked, completely overyear-round hardware, virtual War runs unrivalled fluidly. The Amount of vehicles simulated Historically correctly has even yielded an Entry in the Guinness Book of Records. By the way, we are not only talking about Quantity, but also about Quality, the Models are meticulously and lovingly designed by the Bank, and older Models are also regularly revised. Both in terms of Graphics and Physics engine. Unfortunately, the positive Aspects have exhausted themselves. Even though Gaijin has learned to listen to the Community for the first Time in recent Years, communication is still undignified. Improvements that have been promised for Years, especially in Terms of Game Models, just don't come. In addition, in a completely incomprehensible Manner. Maps and Mods tested several Times in Beta Tests are simply retained after three Years, without Giving reasons. The climbing of the various Research Trees, increasingly wrecks out in unbearable Grind. Even with Real Money extra Payment, it is increasingly difficult for Casual Players to be involved in a reasonable Period of time, even with only one Nation in the upper Range. War Thunder is still far from Pay To Win, but attempts are still being made to get to the Money completely out of touch with reality via the "Qualschraube." The unfortunately increasingly shameless, which can be turned into Money in the Approach, will also invariably deate to it. The sad thing is that War Thunder could pick up a significant Amount of Players at the moment and squander tremendous Chances here. Creating positive Incentives to increase the Enjozance of The Game, and getting over the Amount of Players to The money has proven to be the only permanent and successful Model in the Free to Play field for Years. Such Blindness, with a for-profit company, is a complete Mystery to me. Competitive play works, due to lack of suitable Server Infrastructure and inadequate Anti-cheat Software unfortunately only to a limited extent, even though it is actually tailored to the Game's body. I rate the Game positively, for Casual Players, historically enthusiastic hobby pilot tools commanders and passionately proven Hardcore fans. The Bottom Line is that the Game has been giving Away opportunity for Years and is becoming completely abstrused To start all The Steep templates and to Take Off properly. The Prerequisites for Putting WoT and Co in their pockets several times and laying a clean Foundation for a minimum of a Decade of secure future are several times in place. A perfect Example of how Folk and Greed are not Horny, but just blind. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
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