Dustwind reviews

Translated by
Microsoft from Deutsch
Phew, difficult. The Potential is there. The Opportunities that Character Values and the Arsenal offer seem promising. But somehow it's nothing Half and nothing Whole. It's hard to find Players. I got together on a Coop Map on Release day after a half-hour Search with two other Players. For tactical Gameplay, though, the Real-time Battle Is too messy, despite some Options that would allow. Only with Friends and Teamspeak/or the like could be possible. However, the Game does not provide as many tactical Possibilities. And tactical Gameplay runs counter to the crazy Chaos that, for example, the Trailer and Tutorial promise. Neither can be done. In addition, the Operation is reasonably cumbersome and would be more suited to a Round-based combat System. When the Battle starts, you switch frantically back and Forth between Fire Modes, Grenades and first Aid and are happy when The short Onslaught of stupid AI opponents is over and when The Fallen are looted, Raiders don't suddenly Rush around the Corner, and for Further Hustle and bustle. But Balanced Teams are also desperately needed in the official Coop Map, which I could play. After some Battles through narrow, winding Areas, you get into an open Area full of Mines secured by three Snipers. Three And only equipped with MPs and Shotguns you only have a Chance here if the Loot delivers good Distance weapons and One speaks sensibly. In General, the Operation, Matchmaking and many Functions, Displays and Balancing seems unpolished and not like a Game that has just made it out of early Access. There is an urgent need for improvement here. Only the Editor can really inspire me. The ease Of Use, pretty tiiles and Props, quick Terrain manipulation and Texture Brush ... That's what to me. Unfortunately, I am not convinced to have Fun with the Game itself for a long time and think about a Complaint. I would like it so much. I still have a thick Minus point to attach: The Sound is bad. The Fighting Sounds are neither positive nor negative. But the UI Sounds, and especially the Music, is generic, incongruous, annoying Garbage. Grab Mark Morgan's Fallout Soundtrack Or turn ACDC on AND mute the Crap. Currently, I can't Recommend Dustwind. That really hurts me because it somehow has something, but even the Developers don't seem to know what exactly that should become here. However, I have to add that I only played 2 Hours and have tuned into all Areas. Those who are curious should perhaps get a Picture of themselves. Addition: Originally posted by MrBrain: No, AI is too dumb, combat system is too fast, there is no smart break like in most CRPG, units dont stop on enemy spot, you MUST manually stop them (remember that the game is too fast), stealth is awful, i'm refunding. But graphics, design and idea is awesome, too bad it has such strange gameplay decisions and focus on ... Originally posted by MrBrain: Yes, that is what i meant =) Point is actions are very fast in this game and units don't stop at enemy spot so you can easily miss a new enemy or low health etc. The game has awesome core mechanic but manual stop units, high speed and focus on multiplayer are very odd decisions imo. The Thread can be read here: https://steamcommunity.com/app/600460/discussions/0/1734336452553821257/Suppledienes2: To prevent Misunderstandings and Ambiguities again: Dustwind Is NOT necessarily an exclusive Multipayer Game. It offers the Possibility to play the Co-op maps provided on a se-built course. For this purpose, you can control Several Characters in the Squad and pause the Action at any time to give Commands. In addition, any Kind of Game mode can be operated via editor with new Maps and this will happen in short or later also thanks to the good Tools and Workshop. I decided against a Refund. ETOR's WAY. Whether I get warm with the Gameplay in competitive Matches, Coop or Solo ... Let me see. But I feel Like mapping.
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