Average Playtime: 3 hours


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WELCOME TO DUSTWIND, A MULTIPLAYER REAL-TIME TACTICS GAMEThe world has come to an end. Anyone still alive must fight other survivors. The time has come for you and your friends to get rekt while fighting against each other, other teams, or the Evil Computer in Cooperative mode.

Come join the CLUSTERFUN!
Make quick tactical decisions, create custom characters with interesting combinations of skills and gear, and dominate the battlefield!TACTICAL ACTION COMBATSneak, aim for bodyparts, use varied weapons and ammo, trick and flank your enemies, set or disarm traps, drive and repair vehicles, and try not to blow up all of your teammates! Seriously, don´t take that bazooka into close quarters combat.
A typical game session is anywhere between 10 minutes and 1.5 hours, strongly depending on which gamemode and map you play. Large Cooperative maps take longer (if you don´t die), while competitive matches are usually timed at 10-20 minutes.CREATE AND TWEAK YOUR CUSTOM CHARACTERS
No fixed classes, no grinding, no unlocking, NO PAY-TO-WIN. Experiment with various character builds without wasting your time. But you only get 10.000 points to spend on each character you make, so spend them wisely to find the coolest combination of skills and gear that suits you personally. Don´t worry though, you can re-stat or make a new char any time!PLAY AS A DOG
Dogs are great support units who can throw grenades, drive cars, deploy turrets, fire mounted car guns, heal people (bring your DOGtor!), repair stuff, bite enemies in the butt, and more.. The only thing they can´t do is use (the most) human weapons. But so what? Show those humans how tactical fighting is done! Wuff!PLAY AS A ROBOT
11010101 KILL ALL... Darn OS update, brb! Powering down :(CLUSTERFUN!
Nothing feels as good as killing your enemy with a toilet plunger fired from your compound bow right at his face. You could have went for broadhead arrows or explosive arrows.. But you didn´t. They DESERVED a plunger to the face, that´s why.CREATE YOUR OWN MAPS AND RULESETS WITH EASE
Dustwind is meant to be played the way YOU want to play it! Stay with the default maps and rules, or create house rules with just a few clicks. Enjoy cool maps created by others, or be a mapper yourself. Our user-friendly, Steam Workshop integrated map editor allows you to leave your mark on the game by expressing your creativity and sharing your work proudly and easily with the entire community. Power to the people!

System requirements for PC

  • OS: Windows 7
  • Processor: Intel Core i5 2.6Ghz
  • Memory: 4 GB RAM
  • Graphics: nVidia 650TI
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: Compatible with DirectX 8
  • OS: Windows 10
  • Processor: Intel Core i7 2.3Ghz
  • Memory: 8 GB RAM
  • Graphics: nVidia 950M
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: Compatible with DirectX 11
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Last Modified: Aug 23, 2019

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1 edit
Complete the tutorial.
Novice Killer
Score 10 kills.
Bazooka Master
Kill 6 targets in one shot with the Quadraboom.
Ranged Plunger
Score 50 kills using Plungers as bow ammunition.
Master Killer
Score 1000 kills.
view all achievements
29 items

Dustwind reviews and comments

Translated by
Microsoft from Deutsch
Phew, difficult. The Potential is there. The Opportunities that Character Values and the Arsenal offer seem promising. But somehow it's nothing Half and nothing Whole. It's hard to find Players. I got together on a Coop Map on Release day after a half-hour Search with two other Players. For tactical Gameplay, though, the Real-time Battle Is too messy, despite some Options that would allow. Only with Friends and Teamspeak/or the like could be possible. However, the Game does not provide as many tactical Possibilities. And tactical Gameplay runs counter to the crazy Chaos that, for example, the Trailer and Tutorial promise. Neither can be done. In addition, the Operation is reasonably cumbersome and would be more suited to a Round-based combat System. When the Battle starts, you switch frantically back and Forth between Fire Modes, Grenades and first Aid and are happy when The short Onslaught of stupid AI opponents is over and when The Fallen are looted, Raiders don't suddenly Rush around the Corner, and for Further Hustle and bustle. But Balanced Teams are also desperately needed in the official Coop Map, which I could play. After some Battles through narrow, winding Areas, you get into an open Area full of Mines secured by three Snipers. Three And only equipped with MPs and Shotguns you only have a Chance here if the Loot delivers good Distance weapons and One speaks sensibly. In General, the Operation, Matchmaking and many Functions, Displays and Balancing seems unpolished and not like a Game that has just made it out of early Access. There is an urgent need for improvement here. Only the Editor can really inspire me. The ease Of Use, pretty tiiles and Props, quick Terrain manipulation and Texture Brush ... That's what to me. Unfortunately, I am not convinced to have Fun with the Game itself for a long time and think about a Complaint. I would like it so much. I still have a thick Minus point to attach: The Sound is bad. The Fighting Sounds are neither positive nor negative. But the UI Sounds, and especially the Music, is generic, incongruous, annoying Garbage. Grab Mark Morgan's Fallout Soundtrack Or turn ACDC on AND mute the Crap. Currently, I can't Recommend Dustwind. That really hurts me because it somehow has something, but even the Developers don't seem to know what exactly that should become here. However, I have to add that I only played 2 Hours and have tuned into all Areas. Those who are curious should perhaps get a Picture of themselves. Addition: Originally posted by MrBrain: No, AI is too dumb, combat system is too fast, there is no smart break like in most CRPG, units dont stop on enemy spot, you MUST manually stop them (remember that the game is too fast), stealth is awful, i'm refunding. But graphics, design and idea is awesome, too bad it has such strange gameplay decisions and focus on ... Originally posted by MrBrain: Yes, that is what i meant =) Point is actions are very fast in this game and units don't stop at enemy spot so you can easily miss a new enemy or low health etc. The game has awesome core mechanic but manual stop units, high speed and focus on multiplayer are very odd decisions imo. The Thread can be read here: https://steamcommunity.com/app/600460/discussions/0/1734336452553821257/Suppledienes2: To prevent Misunderstandings and Ambiguities again: Dustwind Is NOT necessarily an exclusive Multipayer Game. It offers the Possibility to play the Co-op maps provided on a se-built course. For this purpose, you can control Several Characters in the Squad and pause the Action at any time to give Commands. In addition, any Kind of Game mode can be operated via editor with new Maps and this will happen in short or later also thanks to the good Tools and Workshop. I decided against a Refund. ETOR's WAY. Whether I get warm with the Gameplay in competitive Matches, Coop or Solo ... Let me see. But I feel Like mapping.
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