Survive the Nights
About
Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation. The game takes advantage of day and night cycles. Preparing during daylight hours when moving around the world is less risky. Make use of existing structures instead of building them. Play as a team to better your chances surviving each night.
There are currently over 400 structures on the island’s alpha build. Every structure on the island is enterable and fortifiable. Fell a tree (there are over 24 thousand) and produce logs. With the right tools in hand, you'll be able to craft planks then all that's needed is a hammer and a box of nails. Find lock hasps and combination locks to secure doors, cabinets, lock boxes and vehicles. Craft traps to keep players and zombies at bay.
Here's some of what Survive the Nights has to offer in it's first public alpha build. Please remember, we’re dedicated to listening to the players. If you have any suggestions share them on our forums, we’re listening!
There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised.
Day cycle
Night cycle
Our weather system is dynamic including temperature changes, all four seasons along with seasonal vegetation and foliage.
Powering a structure can provide a structure with lighting and the ability to use some of the structure fixtures like electric stoves.
Structures are all exciting as there’s no “base building” in Survive the Nights. You can take control of an already existing structure and fortify it as you see fit such as providing it with a power supply, boarding windows and doorways, setting traps and securing doors and containers with locks.
Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.
The placement system allows for players to move any crafted or found physical game drop as they see fit. You can stack food boxes up on your kitchen counter and even line your ammo boxes up on a bedroom dresser. Placement will allow for players to make a structure feel more like their own.
Getting around an island the size of this one isn’t easy on foot. Vehicles are in their infancy and are something we’ll greatly expand on in the future. They can be used as containers and larger vehicles like the RV can be used as mobile homes complete with containers for storing goods as well as a stove and refrigerator for keeping foods fresh.
Our mental health system is being developed to discourage Kill On Site mentality. The zombies in Survive the Nights will be a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.
Realistic food and drink intake is a big part of the game. You won’t need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.
The dead are a real threat and will kill an unprepared player quickly.
There are currently over 400 structures on the island’s alpha build. Every structure on the island is enterable and fortifiable. Fell a tree (there are over 24 thousand) and produce logs. With the right tools in hand, you'll be able to craft planks then all that's needed is a hammer and a box of nails. Find lock hasps and combination locks to secure doors, cabinets, lock boxes and vehicles. Craft traps to keep players and zombies at bay.
Here's some of what Survive the Nights has to offer in it's first public alpha build. Please remember, we’re dedicated to listening to the players. If you have any suggestions share them on our forums, we’re listening!
- Around 64 square kilometers of playable area
- Designed by hand not generated!
- Woodlands
- Campgrounds
- Farmland
- Meadows
- Rivers
- Large road system
- 100’s of fortifiable structures
- All structures are enterable and securable
There’s a big difference between day and night, remembering that may be key to your survival. Day and night cycles make for dynamic gameplay. Zombies are scarce and far more docile during daylight hours. Nightfall brings out dead so it’s best to be indoors by then. Traveling at night is not advised.
Day cycle
- Gather loot and food during the day
- Fortify a structure
- Secure doors and containers with locks
- Fuel generators and prepare power systems
Night cycle
- Team up with friends
- Hunker down in your secured structure
- Try to survive the night
Our weather system is dynamic including temperature changes, all four seasons along with seasonal vegetation and foliage.
- Dynamic lighting
- Dynamic seasons
- Dynamic temperatures to suit seasons
- Day and night cycles
- Moon cycles
- Realistic star and moon positions
- Random weather events such as rain storms and snow storms
- Mist and fog system
Powering a structure can provide a structure with lighting and the ability to use some of the structure fixtures like electric stoves.
- Power an electric meter with a generator
- Power larger structures with in house backup generators
- Power a set radius with a generator in the wild
- Supplies a structure or area with electricity
- Power lights
- Appliances
- Heating devices
- Crafted electrical items
- Power tools
Structures are all exciting as there’s no “base building” in Survive the Nights. You can take control of an already existing structure and fortify it as you see fit such as providing it with a power supply, boarding windows and doorways, setting traps and securing doors and containers with locks.
- Every door can be padlocked
- Every window can be boarded over
- All structures have electric systems
- All structures can be powered
Simplified text based inventory and crafting allows us to greatly expand on in game items and crafting possibilities without the graphical overhead.
- Simplified crafting system
- Combine common items to create other useful loot
- Create tools like axes, hammers and hatchets by combining crafted handles and found tool heads
- Combine food items with pots and pans to create meals that are ready to cook
The placement system allows for players to move any crafted or found physical game drop as they see fit. You can stack food boxes up on your kitchen counter and even line your ammo boxes up on a bedroom dresser. Placement will allow for players to make a structure feel more like their own.
- Manipulate any loot drop
- Place and store goods on counters, shelves or tables
- Organize your safe house
Getting around an island the size of this one isn’t easy on foot. Vehicles are in their infancy and are something we’ll greatly expand on in the future. They can be used as containers and larger vehicles like the RV can be used as mobile homes complete with containers for storing goods as well as a stove and refrigerator for keeping foods fresh.
- Realistic fuel consumption
- Realistic part system
- Vehicles act as containers and loot can be stored in them
- Vehicles support more than one passenger
Our mental health system is being developed to discourage Kill On Site mentality. The zombies in Survive the Nights will be a real threat and you’ll better your chances of surviving with friends and not killing every stranger that comes walking by. PVP is still a factor as it should be and there are means to correct a negative mental state.
- Kill players repeatedly and pay the price
- Eat raw or rancid foods and lower your mental state
- Eat warm meals or fresh foods to raise your mental state
- Extreme lows in the mental health stat will result in death
Realistic food and drink intake is a big part of the game. You won’t need to eat too frequently so eating and drinking feels like a smooth mechanic and less like a burden. Eating and maintaining a proper diet can even result in character buffs.
- Realistic calorie consumption
- Realistic hydration system
- Only eat what you need for a day
- Eat more and build your calorie, stamina and overall health stats
- Consume cooked foods to lower your chance of sickness
The dead are a real threat and will kill an unprepared player quickly.
- Day and night based AI
- Zombies hear
- Zombies see
- Zombies can attack your structures and gain entrance
- Day zombies are few in number allowing you a better chance of gathering resources
- Night zombies are abundant in number, traveling at night isn’t advised
Day Zombies - Found in dark tree lines and abandon structures
- More docile and less prone to attack
- Turn into night zombies when the sun goes down
Night Zombies - Roam the wilds along with the streets
- Very aggressive
- Increased vision
- Faster and more agile
- Spawn in higher numbers
Something we’re including right from the first alpha build is steam achievements. How many nights will you survive? Just like all of our features we’ll gather ideas for Steam Achievements from the community. We’ll expand greatly on achievements but you’ll have many to earn in early access such as nights survived, trees felled, times killed, zombies killed etc.
System requirements for macOS
Minimum:
- OS: OS X Lion 10.7
- Processor: 2ghz
- Memory: 8 GB RAM
- Storage: 10 GB available space
Recommended:
- OS: OS X Mavericks
- Processor: 3ghz
- Memory: 8 GB RAM
- Network: Broadband Internet connection
- Storage: 10 GB available space
System requirements for PC
Minimum:
- OS: Windows 7 64 bit
- Processor: 2ghz
- Memory: 6 GB RAM
- Graphics: NVIDIA GTX 660 or higher/AMD Radeon HD 7870
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended:
- OS: Windows 10 64 bit
- Processor: 3ghz
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1060/AMD Radeon RX 480
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Survive the Nights reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review My first Day in Survive the Nights went like this ...
There I was now, the Main Menu ... Since you have to set Priorities in Life, of course, first searched the Settings and quickly found it after the Button "Ultra."
Settings: * Now it was time to get into the wide of Black Island. But the Disillusionment came quickly, because it was not so easy to find a suitable server. At first Glance, there were only US servers with a Ping of 300 +, partly the Ping was also not displayed. I then decided to look at the Server names and there he was ... The "Netherland" server ... After several times "refreshen" the Server List, he finally showed me a Ping of 30.
Server: * At the Loading Screen, I got probably the most important Tip of all. "Press W to move forward ..." Without that Tip, I probably would have thrown up now and wouldn't be moving forward in the world of "Survive the nights." And to internalize this Tip, it is, of course, repeated with every Charging screen. But all right, I digress.
There I was, armed with nothing except a £2 flashlight, 20 Shot and an empty Water bottle. My first thought was to fill that empty Bottle. So I wandered aimlessly for the first time. After a few Meters I discovered something ... Unfortunately, it wasn't Water. But a Farmhouse. Since it was already starting to get dark, I desperately needed a Shelter for the Night. Barely when I reached the Farmhouse it was already stagnous and a multry Feeling spread. I couldn't see the Hand in front of my Eyes and scared to turn on the Flashlight. My Instinct didn't faze me ... I hear the Etching and Shudtering of a Zombie. I crouched myself into the last Corner of this Hut and hoped the Zombie didn't notice me. Suddenly this cushioning * WUMM * * WUMM WUMM * I thought it would be off. The Zombie wanted to get in to me. Once The Door popped open and a Rods stood in front of me. She stood in front of me for several Seconds and I felt her Looks. Even if it was just Seconds, it felt like Minutes. At that Moment it was clear to me that I am at ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ I didn't move a piece and it seemed that the Zombie didn't notice me. I stayed until he disappeared again and the first Rays of sunshine came out. When it became bright again I noticed that I was able to walk in a Staircase. I quietly sneaked up. I didn't hear a Zombie anymore and wanted to look up the Window to get a Picture of my Situation. Three Windows were nailed and at the fourth Window I could see through a Crevice outside and from that Moment on one thing was clear to me ... Even though I often thought before that I was at ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ Anyone who thinks Zombies might let a Daytime rest is wrong. By Now, an entire Horde had gathered. I no longer knew a Way out and logged out to share this Experience with you.
A Lot Of Game time that wasn't now, but it has already given some Insight. I personally find the Atmosphere successful. The Light Conditions are well staged, especially when you look at the Moon as it appears behind a Tree line.
I definitely want to give the Game a Chance. Potential definitely has it and I'm excited to keep Spelling Mistakes On the next Updates you can keep as always:D
UPDATE:-Zombies shouldn't:D attack with your bare Hands-When I wanted to joine back on the Server, progress wasn't saved.
-If you die and Want Resurwning, a Disconnect message comes along.
UPDATE from UPDATE:-when I was joining on the Server again, I had my old Progress again and found myself in the Zombie Horde again-have finally found a River, but unfortunately the empty Water Bottle could not be filled.