Average Playtime: 5 hours

EARTHLOCK: Festival of Magic

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Don’t let the cute cartoonish art style fool you. This game is challenging. True fans of the JRPG genre will love it, casual players may want to look elsewhere. Invest the time, and EARTHLOCK: Festival of Magic will reward you with a depth in gameplay that will test the most strategic of players.

Discover Your Hero Within

Embark on a journey to save the beautiful world of Umbra, a harsh planet that stopped spinning thousands of cycles ago. What started as a mission to rescue Amon’s uncle from the clutches of an ancient cult, soon spirals into an adventure that was centuries in the making. You must bring together this group of unlikely heroes to stop the ruinous past from repeating itself.

The World

Explore the magical world of Umbra and discover places lost in the past to uncover the secrets of the Earthlock Artifact.

The Heroes

Unite this band of heroes, all with their own journeys of self discovery and venture into the world to save the planet from the growing evil within. Mix up your strategy to beat your enemies using two different stances per character, and build your characters' battle bond to unleash powerful abilities or unique perks.

Your Own Secret Island

Take a break from adventure and escape to your own home island. Here you can harvest magical ingredients and craft helpful items and perks.

The Talent Table

EARTHLOCK: Festival of Magic features a unique talent board system; a refreshing take on the classic skill tree. This board gives you complete control over your player's strengths and weaknesses. You can swap talents on and off the board, allowing you to finely tune each character to your desired playing style. The talent board also features “Perk Talents” which you can craft and collect in the world, giving you special combat skills and abilities.

For the best EARTHLOCK: Festival of Magic experience, we recommend using a game controller.

Release date
Snowcastle Games
Snow Castle AS
Snowcastle Games
Age rating
10+ Everyone 10+

System requirements for Nintendo Switch

System requirements for macOS

  • OS: OS X 10.6 or newer
  • Processor: x86 Dual Core 2.4 GHz
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2+ GPU with 1GB of memory
  • Storage: 5 GB available space
  • OS: OS X 10.6 or newer
  • Processor: x86 Quad Core 3.4GHz or greater
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+ GPU with 2GB of memory
  • Storage: 5 GB available space

System requirements for PC

  • OS: Windows 7 or newer
  • Processor: x86 Dual Core 2.6 GHz
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 GPU with 1GB of memory
  • DirectX: Version 10
  • Storage: 5 GB available space
  • OS: Windows 7 or newer
  • Processor: x86 Quad Core 3.4GHz or greater
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 GPU with 2GB of memory
  • DirectX: Version 11
  • Storage: 5 GB available space

System requirements for Xbox One

System requirements for Wii U

System requirements for PlayStation 4

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Last Modified: Nov 23, 2023

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Earthlock: Festival Of Magic (Demo) - Part 1
Apr 10, 2014
Earthlock: Festival of Magic Review - Xbox One
Sep 1, 2016
Let's Play Earthlock: Festival of Magic - Xbox One Gameplay Part 1 - Steal As Much As Possible!
Sep 10, 2016
Jan 27, 2017
EARTHLOCK: Festival of Magic - Gameplay Trailer
Feb 8, 2017
EARTHLOCK: Festival of Magic Gameplay (PC HD)
Sep 27, 2016
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EARTHLOCK: Festival of Magic reviews and comments

Translated by
Microsoft from French
The big highlight of Eartlock is undoubtedly the management of the fights which is done in two times: first when you walk and you encounter enemies, you have the possibility to try to isolate them or to go into the heap (knowing that the more you take of enemies at once the more one has an XP bonus that can really be advantageous if one takes risks) before engaging the actual combat that is done by turn. The order of the attackers is based on their speed STAT and it allows to test a range of strategies. Big strong point, then. But apart from that it must be admitted that in spite of simple and engaging graphics, we quickly notice the imitate of means: cinematics not very interesting, and especially a total absence of duplicates that lead a little moments that could be funny or epic ( but hey, the story is not crazy either). The camera is also a bit rigid in the exploration phases, but it's still bearable. The character enhancement system is intuitive and the benefits of a good understanding between team members is a little more. The music is also not at the level of better games (especially a certain Japanese RPG turn by turn that had set the bar very high...) but it remains pleasant. In the end we find ourselves in front of a nice old-fashioned turn-by-turn RPG, which will certainly not revolutionize the genre but has a few friendly things to offer. The only thorous question is the price. 20 euros is definitely a bit much (it was once at 30...) But with the little boost of a reduction it can do it. It certainly can.
Translated by
Microsoft from French
Lazy to make a nice presentation all this, I'll just write what I have on my heart! Being a functional eater of RPGs, I begin to have experience and here is what to remember from my review on approach: buy it. (Just for the music, go for ahah, but read the rest of my Eval!) The game is all cute, all beautiful full, we let ourselves be taken by the story that still lacks details on some point and especially, the fights are really very nice. Everything is fluid, no problem at this level, and I have at the moment encountered no bugs or any error/inconsistency in maps/dialogues etc. This is quite special as a game, for example you do not have equipment strictly speaking. Forget rings, capes, helmets, swords, shields, no no. It is with the talent tree and using maps/masteries found all over the game that you will evolve your characters. Little more besides for the really nice talent system to use. And as for passive skills/new spells, everything will be done thanks to the development of "relationship between pairs" which is something really cool and that will make you enjoy new assets throughout the game if you develop them well! Only small bémols: the difficulty of the game is to be revisited. Some fights at the beginning of the game are really complicated if you do not manage the aggro/engage system well (I let you discover this) and some pretty strong bosses. Maps that could be really incredibly pretty if little particle effects everywhere were added, or things that move like birds, flies, animals what. Wind also would be cool;p apart from that, the game is really good, super nice, fluid, lets itself Digest. These two little flats come from a perfectionist objective spirits and are to be taken lightly ahah. also note that you will still need in 8 11 and 13 hours of play to complete the main story. Thank you for reading and I hope you will buy this really nice little RPG:)
Overall, I really enjoyed my time playing Earthlock and it provided me my fix of turn based RPG games which I really missed due to them being viewed as “outdated” or “old”. Earthlock was not brilliant and certainly flawed at times but I still enjoyed the experience it provided and really enjoyed my time playing it. I hope that more developers will follow suit in making turn based RPGs and not describe the genre as “outdated” or “old” because they simply aren’t. We also found out earlier this year with another game “I am Setsuma” which was another great example of the turn based RPG games really excelling.

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