EcoClicker
About
The game is optimised/tested for Chrome but should work with all recent browsers (Firefox/Safari/Edge).
Changelogv0.5.1
- Fix selling workers broken
v0.5.0
- Fix tutorial messages appearing one click late
- Add Alt+Click to bulk buy 10 workers
v0.4.2
- Price of late-game researches increased
- Fix sell policy authorized even if not enough gold
- Remove "Not enough gold" text for adopted policies
- Only 5 tiers [from 10] for "XP Click" research, otherwise level progress is too fast in the late-game
- Hiring workers now only gives XP if you never had this many consecutive workers before
v0.4.1
- Make UI elements gradually appear
- Give how-to-play hints in the news section in the early game, while UI elements appear
- Display Emitted/Absorbed/Diff. PPM/year as a fixed decimal float
- Fix display of planting/chopping rate for rates < 10/week
- Divide by 10 the price of the "Eco dome" research
- Add forest die-off: diseases that kills instantly part of your forest (occurs in summer months when CO2 concentration > 450PPM)
- "GMOs" research now increase tree resistance to diseases by 10% at each tier
v0.4.0 - The Yuge update
- Trees now take 52 weeks to grow
- Number of planted trees, and increase of planting displayed in the header
- Slowed down level progress (first level requires 1000xp [from 500], increase for each level set to 20% [from 10%])
- Double (or more) the price of all workers
- Double the price of the "Eco merchandise" policy, it yields only 2 gold per week [from 5]
- "Air traffic ban" now grounds "Helicopter" along with planes
- "Emergency State" policy make "Helicopter" available even if "Air traffic ban" is adopted
- "Emergency State" also now prevents Advocates from working, and divide by 2 the workers and clicks planting rates
- "Gas cars ban" policy now prevents all ground mechanic planting/chopping workers to be functional (Delimber, Harvester...)
- Revoking a policy now costs 5 times the price of the policy [from 2]
- Game now starts in January 2017, at 401 PPM (from May 2016, 400 PPM)
- "Seeding helicopter" renamed "Helicopter"
- "Seeding plane" renamed "Plane"
- "Eco Manager" research renamed "Permaculture"
- Fixed end-game negative CO2: growth of trees and absorption of CO2 decrease and stops when CO2 concentration goes below 230PPM
- Price of "Eco dome" research divided by 2
- Added "UBI" policy
- Added "Free Trade Zones" policy
- Added "Sanctuaries" policy
- UI improvements
- Bigger (and expandable) screen
- Font size increased/optimised
- Removed ugly news icons
- Added random facts on main screen
- Display research tiers the same way as workers quantity
- Disable News generation for a while - will bring it back better later
- Gives some hints on how to play at the beginning of the game in the news section (to be greatly improved)
v0.3.4
- Add "Eco dome" research. Buying it wins the game.
- "Gold Manager" research update: decrease hiring costs by 5% (from 10% previously), now increase gold yield of Activists and Advocates by 20%
- "Net of Stuff" research update: now increase gold yield of Activists and Advocates by 20%, and CO2 emissions by 2%
- "Seeding plane" price x2
- Grapple price x2
- Fix price display of Policy/Research not being red when not enough gold
v0.3.3
- Better cost balance for end-game policies
- Bugfix: multipliers in Plant and Chop buttons shall be rounded (thanks /u/TerraPlays on Reddit)
- Bugfix: a typo in freezing game over screen (thanks @zombiewizard45 on Twitter)
- Fix: "National Parks" description states "Make people pay for it" but no gold yield, description updated
v0.3.2
- Added average temperature and temperature anomaly calculation
- Game over when temperature anomaly > +3.5°C or < -3°C (first version of game over screens, texts may change)
- Red or blue transparent layer on top of landscape to give a visual feedback of temperature anomaly
- Cap number of news displayed (max: 30)
- Make "Research" button stand out differently so player understands there is stuff in there
- Display click multipliers in Plant and Chop buttons
v0.3.1
- Fix Seeding plane ban/unban not working
- Decreased Seeding plane workers limit to 25
- Transform "GMOs" policy into a 5-tier research
- "Emergency State" policy now makes Activists unable to work
- Missing icons added
- Increased a bit the font size of price and quantity in worker/policies/research buttons
- Improved readability of all texts using CSS text shadow
- Attempted to fix CO2 table last row not visible in Firefox/Ubuntu by resetting table default CSS
v0.3.0
- Reworked whole game balance
- Added workers (mainly to chop trees and generate gold):
- Gatherer
- Advocate
- Delimber
- Heavy harvester
- Tree planter
- Grapple
- Added research panel
- Added many new policies
- Policies can now be revoked for double the price of the policy
- Added ability to sell worker for half its current price
- Idle mode implemented (inactive tab)
- Basic load/save process (save is automatic when pausing game or closing the browser tab/window, ability to continue saved game from main menu)
- The player shall not use the Enter key to plant and chop trees ultra fast!
- Workers tooltips now display the actual planting/chopping/gold rates wrt policies improvements
- Added level up news. Cheer up!
v0.2.3
- Added "Double Green Click" and "Double Blue Click" policies
- Make workers and policies availability depends on level
- Update workers and policies prices and yield - reworked the whole balance of the game really
- Bugfix: gold yield from policies not counted
v0.2.2
- Changed Activist price and gold yield
- Bugfix: gold yield from workers displayed but not actually counted
v0.2.1
- First alpha release
System requirements for Web
Last Modified: Jan 9, 2019
Where to buy
itch.io