Average Playtime: 1 hour

ecotone

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About

You are not a hero, You will not save the world, you may even not save yourself.

An ecotone is a transition zone between two world, it can contain unique species and plants that exist only in this area.

ecotone is a platformer in which the mechanics of each level are different: speed chase, puzzle solving, reversed gravity, stop time and more! Each level is based on a sentence which allows the player to understand the story of the avatar and help him to solve the riddle of the level.

• A new gameplay at almost each level, you will never get bored.
• A quirky universe
• A unique soundtrack
• A retro feeling (no checkpoints, use code to reach levels etc…)
• Discover an unexpected story
Platforms
Release date
Developer
Sundae Factory
Publisher
Sundae Factory
Age rating
Not rated
Website
http://www.ecotonegame.com/

System requirements for macOS

Minimum:
  • OS: mac osx 10.7
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with 1 GB or more video memory
  • Storage: 150 MB available space

System requirements for PC

Minimum:
  • OS: windows xp
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with 1 GB or more video memory
  • Storage: 150 MB available space

System requirements for Linux

Minimum:
  • OS: steamos / linux 64
  • Processor: 2Ghz 64 bits
  • Memory: 2 GB RAM
  • Graphics: Dedicated GPU with 1 GB or more video memory
  • Storage: 150 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
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ecotone reviews and comments

Translated by
Microsoft from French
Early access review really a huge game! It changes what we can see platformer games, a beautiful and unique experience, level crazier than the others, controls that evolve over the course of the adventure, in short no spoil XD, frankly it reconciles me with the platform games , everything is in the timing, really different levels, the difficulty is glorifying, we rage but without taking the head, it is die and retry but intelligent, the atmosphere is original, it is a rather nostalgic atmosphere, with superb music worthy of a "mass effect" that transports us a little in the dream and melancholy, we feel the power coming out of this little character that we have more than to guide in the labyrinths, I advice for lovers of platform games! the final version!
Translated by
Microsoft from French
A very nice game! Each level introduces a new gameplay mechanics, allowing the game to constantly renew itself. Some levels are quite classic, while others are really original. At the end of each world, we have a rather difficult level of "pursuit" which combines the mechanics of several levels. These levels are clearly the best, and I wish there were more like these. Some bugs here, but that had to be corrected during early access. At the level of design, as usual we like or do not like: I love! The universe is pretty, mysterious, dynamic and pleasing to the eye. The music is perfectly integrated into this universe but sometimes tends to repeat itself. What particularly pleased me is the atmosphere that emerges from all this: despite the cute characters, the whole is enough... bluish-green. It really feels like something is wrong, and the end "cinematic" confirms that;) In short, a game really not bad to look after an afternoon, even more if we adhere completely:)
Translated by
Microsoft from French
Jean Michel gimmick, the game: rather than embroidering around one or two gimmicks, the devs chose the variety, and it changes at every level. This is the (good) surprise at each level, especially since we have avoided the nightmare of the colorists, namely the color-based crappy stuff. The concept is simple: find one to three orbs of lights in each level, with each once a little mask hidden in addition to finish at 100%. One level will reverse gravity, the other will give you the double jump, yet another introduces a mechanical to the VVVVVV, etc... In addition to being colorblind, I am also a masochist so I played the keyboard: the controls respond rather well, even if some jumps are still in perfect frame mode. I think in particular at the last level, which in addition to introduce a new mechanics that I had a lot of trouble to master, some jumps are really the hair of the butt: prepare to the cries of rage on this passage. Apart from this level, the challenge remains honest, count between 3 and 4 hours to finish the game and Chopper all the bonuses to unlock the epilogue. The atmosphere as well as graphic and musical is very nice elsewhere. The only frustration finally is that I would have liked to have some ideas used on more level, but hey, choice of developers!
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