Average Playtime: 7 hours

Einlanzer

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About

Einlanzer is a full-scale, epic fantasy role-playing game made in the style of a classic 90's JRPG. The story of Einlanzer was written by a professional fantasy novelist, has a 40+ hour campaign, and has 28 original music tracks. Einlanzer has a highly strategic battle system, massive scope, and difficult moral decisions that permanently affect the storyline.

Features:
- 40+ hours of gameplay in the main storyline
- 28 music tracks written for Einlanzer by professional composers
- Expansive history, story, and world
- Two different endings based on key decisions you make
- 15 Steam Cards to collect including 5 badges and 3 backgrounds
- Tons of unique, interesting equipment and items
- Hundreds of secrets to discover
- Explore the heaven-like realm of Canaan and the dark depths of the Abyss
- Dozens of side dungeons, locations, and quests
- Ten main playable characters each with unique stories, personalities, and equipment sets
- Hundreds of diverse monsters to defeat
- 41 Steam Achievements to unlock
- Final boss battle that rages across the globe
- SO much more!

Some of the most highly-praised video games of all time are the JRPGs from the 1990’s. Relive that sense of wonder and dive into an epic world and storyline with Einlanzer.

Never played one of the great 90’s JRPGs from the past? Expect an epic story with impossible enemies and dynamic characters. Follow your heroes as they develop together through hardship and rise up to protect what they love. Expect highly-strategic battles where every action could mean victory or ruin. Equip your characters strategically with diverse weapons, armor, and magic accessories. And last, expect to face an evil so immense and destructive, the fate of not only the earth, but heaven and hell lie in your hands.

Einlanzer pays homages to some of the fun, familiar themes of past games while breaking many of the tropes of the genre. Einlanzer is a massive experience that any lover of fantasy, engrossing storytelling, and strategic battles will love!
Platforms
Genre
Release date
Developer
Andrew Ryan Henke
Publisher
Nostalgia Addict Games
Age rating
Not rated
Website
http://www.einlanzergame.com

System requirements for PC

Minimum:
  • OS: Microsoft® Windows® XP / Vista / 7 / 8 / 8.1 / 10 (32-bit/64-bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 pixels or higher desktop resolution
  • Storage: 550 MB available space
Recommended:
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 512 MB RAM
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Last Modified: Aug 28, 2019

Where to buy

Steam

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I'm Going on an Adventure!
Start a new game.
0.00%
I Have Strength!
Complete the Trial of Strength
0.00%
Poe Boy
Complete Poe's sidequest in the Orc Caverns
0.00%
Slithering Victory!
Take down the Queen Snake side quest boss
0.00%
Ultimate Dragon Slayer
Defeat secret, extreme endgame boss Saul-Rious in Yvalak's Asylum
view all achievements
37 items

Einlanzer reviews and comments

Translated by
Microsoft from French
Without the dithyrambic evaluations, I would not have stopped on this umpteenth product RpgMaker sold by a very kitsch trailer. After about sixty hours spent on Einlanzer, I feel obliged to leave here a few words for the French-speaking fan of Jrpg who would pass by here: Madame, Monsieur de passage, stop, this title is worth to be interested. If Einlanzer does not sweat the originality on the form, on the other hand, it stands out on the finish. Steam does not lack "tributes" of any kind to the Jrpg of yesteryear, which confine themselves to take some features to attract at good price the nostalgic. This is not the case with this Einlanzer. His first strong point: the script. We have several times the impression of touching the outcome of the adventure, and PAF, a rebound falls, and gives a new breath to the story. The springs of the plot are classic, but enough mastered to keep in suspense until the end, and to arouse a teared once arrived, finally, to the epilogue. The story manages to integrate some moral "choices" offered throughout the adventure, without creating a break with the red thread of history, nor appear totally cosmetic or incongrus. We would like to be able to say the same about some recent big budget titles. The second strong point: Balancing. I finished the game in "difficult" mode, and for once, the term "difficult" is not usurped. The game is demanding, and it is not enough to grind to overcome any obstacle (Besides, you end up without forcing the Max LVL well before reaching the last optional boss). Nor did I find an ultimate strategy that could be repeated in a loop. Each character has its strengths and weaknesses (some of which will depend on a specialization irvoquably chosen at the beginning), and its interest depending on the situation, with appropriate equipment and support (apart perhaps Borm, except to give it some unique skills). The third strong point, which joins the first two: the pretty incredible amount of content. In the pure tradition of the (good) Jrpg, each character in the team has the right to his moments of glory and misery, and the grand finale happens only after a long quest made of moult twists, sub-quests and dungeons just twisted enough to give a variety impression to a fairly arid premium content. What about the negatives in all of this? The game is only available if you read English, but I guess it is not an insurmountable obstacle to those who will only have stopped on the page of this game. Moreover, it is Rpgmaker. The creator of the game obviously preferred to invest on the bottom than on the form. However, he has put all his passion into it, and manages to convey emotions. This is in my opinion rare enough to be emphasized.
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