Einlanzer reviews

Translated by
Microsoft from French
Without the dithyrambic evaluations, I would not have stopped on this umpteenth product RpgMaker sold by a very kitsch trailer. After about sixty hours spent on Einlanzer, I feel obliged to leave here a few words for the French-speaking fan of Jrpg who would pass by here: Madame, Monsieur de passage, stop, this title is worth to be interested. If Einlanzer does not sweat the originality on the form, on the other hand, it stands out on the finish. Steam does not lack "tributes" of any kind to the Jrpg of yesteryear, which confine themselves to take some features to attract at good price the nostalgic. This is not the case with this Einlanzer. His first strong point: the script. We have several times the impression of touching the outcome of the adventure, and PAF, a rebound falls, and gives a new breath to the story. The springs of the plot are classic, but enough mastered to keep in suspense until the end, and to arouse a teared once arrived, finally, to the epilogue. The story manages to integrate some moral "choices" offered throughout the adventure, without creating a break with the red thread of history, nor appear totally cosmetic or incongrus. We would like to be able to say the same about some recent big budget titles. The second strong point: Balancing. I finished the game in "difficult" mode, and for once, the term "difficult" is not usurped. The game is demanding, and it is not enough to grind to overcome any obstacle (Besides, you end up without forcing the Max LVL well before reaching the last optional boss). Nor did I find an ultimate strategy that could be repeated in a loop. Each character has its strengths and weaknesses (some of which will depend on a specialization irvoquably chosen at the beginning), and its interest depending on the situation, with appropriate equipment and support (apart perhaps Borm, except to give it some unique skills). The third strong point, which joins the first two: the pretty incredible amount of content. In the pure tradition of the (good) Jrpg, each character in the team has the right to his moments of glory and misery, and the grand finale happens only after a long quest made of moult twists, sub-quests and dungeons just twisted enough to give a variety impression to a fairly arid premium content. What about the negatives in all of this? The game is only available if you read English, but I guess it is not an insurmountable obstacle to those who will only have stopped on the page of this game. Moreover, it is Rpgmaker. The creator of the game obviously preferred to invest on the bottom than on the form. However, he has put all his passion into it, and manages to convey emotions. This is in my opinion rare enough to be emphasized.
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