Average Playtime: 5 hours

Elea - Episode 1

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Elea: MemoriesElea is a surreal sci-fi adventure game in which you play as space scientist Elea. In 2073, Earth was struck by a horrid childhood disease and Elea’s husband Ethan joined an expedition to colonize Solace, a habitable exoplanet, to save humanity from extinction. The interstellar ship he was on, Pilgrimage, went radio silent shortly after it reached planet Solace. Thirteen years later, Elea joins a recovery mission to investigate the faith of the expedition. What follows is a wondrous journey through space.

  • Unravel a rich, touching story inspired by books of classic sci-fi writers
  • Submerge yourself in amazing graphics powered by Unreal Engine 4
  • Discover gorgeous space environments, spectacular vistas and detailed interiors
  • Expect the unexpected on this curious journey through outer space

StoryElea is a game that takes the player on the deeply personal journey of a woman, whose life is marked by loss, grief and self-accusation in the aftermath of a global pandemic that turned her youngest boy into a raging psychopath. Luckily, an Earth-like exoplanet within an achievable distance from the Solar system had been recently discovered. Pooling volunteers from around the globe, a first-of-a-kind interstellar spacecraft was built and sent to colonize the yet unexplored planet. The gargantuan ship was named Pilgrimage, embodying the hopes of all of the humanity. To everyone’s dismay, shortly after a successful arrival, the Pilgrimage went on total radio silence. What caused it remains a mystery.

13 years later, research starship Recovery has arrived on site to investigate the fate of the expedition. The player takes the role of the space scientist River Elea Catherine Jones. She is driven above all by a personal goal – to find her husband Ethan, who occupied a prominent position on the Pilgrimage’s scientific crew. By putting the character up against events and phenomena which are beyond human grasp, the game aims to defy the conventional notions of personal accountability, choice and meaning of life. It is a story about our fragility as a species, about finding solace through surrender.

Release date
Kyodai Ltd
SOEDESCO Publishing
Age rating
13+ Teen

System requirements for PC

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64-bit
  • Processor: Intel Core i3-4130 or AMD FX – 8320
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 650 Ti 2GB / AMD Radeon HD 7970 3GB
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-4770 or AMD Ryzen 1600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1060 6GB or Ati Radeon 580 8GB
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
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Last Modified: Aug 28, 2019

Where to buy

Xbox Store

Top contributors


1 edit
Enable the suit just before landing
Assemble the furniture
Sit on all available chairs & beds
Martian stalker
Get out of the labyrinth for under 15 seconds
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Elea - Episode 1 reviews and comments

Translated by
Microsoft from Deutsch
Okay-the Game flashes. You can't get out of the "WTF" moments and even if the Game Mechanics can be a bit confusing in themselves, it's really crazy good for Someone who can do something with Surreal Things. However, just under 2 Hours for the first Episode and just under 10 Euros are a bit high-I think. The Graphics are great, the Optimization is rather not. Runs on an RX480 and 1440p in High Settings "only" with around 40 FPS. Where you have to say it doesn't need more. Action knows this Game only in the Form Of the learning Curve of the actual Player. In terms of Storyness, you get "just enough" with you-but something more story and less Surreal mind sccaping could have been. In The end, I still make a Recommendation to the Game-it is different than everyone else and that makes it very extraordinary and worth the Experience.
Translated by
Microsoft from Deutsch
Early Access Review Although I like to play so-called walking simulators and also appreciate a slow pace very much I didn't get warm with this Game at all. First Of all, a limitation: I did not play the Game with VR, and can at least think of it as visually impressive with VR, and also understand how the extreme Inertia of the Movements can then well prevent against motionsickness or Dizziness. On the Laptop, on the other hand, the visual Fireworks have not helped beyond the Lack of Plot and Inertia. The first Part in the Apartment is a single Agony. No sooner do you try to fulfill a Task, there is already the next Task that has to be done, and then another one. Then you see in the dark with the Flashlight sometimes nothing at all and spend joyless and exciting time wandering Around, only to get Light again. All The While, the Protagonist moves as if in tame Syrup. Yes, I know she should be pregnant. But it doesn't translate into atmospheric Play but prolonged trist, plots that don't touch The Plot to annoying obstacles that feel more like a Charging Bar before the actual Game. When you're finally in the warped Son's Room, the often-described and praised visual Fireworks Go off. Well, I felt it very passive and not sooo impressive on a Screen. With VR, yes, maybe, but more like a Movie or Trip, less like a Game. To me, the Experience felt very conspict, I lacked Plot and Character. I expected a strong female Protagonist, instead of that I got a sluggish Avatar, which must have everything explained by the Husband by mobile Phone. I got out early and admit I was also impatient. I've watched some more Games in the Video, and, yes, the visual Ballers are quite impressive, but don't do me enough for a Narrative. On a Positive Note, one has to look at the very low price, and also bear in mind that the Product is still at the very Beginning. I wrestled with myself for a long time, but in the end I can only recommend the Game as a VR trip in the current State, but as a Game I do not lack a Narrative and Character traits and the Experience was too passive and dictated. Nevertheless, despite Rejection I would encourage to try it for the little Money times, the Developers apparently have great before and my Rejection is not strong, it is ultimately also very early in the Development of the Game.
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