Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Worthy Continuation of the first part. The Game, one of the few representatives that addictive its history and atmosphere and ceases to scare off its nondescript, pixel graphics. Good musical accompaniment. Epic story, with humor will lead the hero on the story and again the world is saved... Or not...
Cons:-No Achachivok.
-No cards.
-No fullscreen.
Until the game is postponed and play when it is released.
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Elements II: Hearts of Light-a game in the style of JRPG, although in early access, no errors noticed. Usually, these games are printed in full swing with the help of RPG Maker, but in this game, feel, only a small percentage of the templates of this program. The game is about a young seventeen-year-old boy who lived with his grandmother, but in a jiffy, when she sent him for milk, she was crippled by unknown robbers and she died. The game has a lot of training, which is necessary, carefully, read in English. Surprised by the system of combat with enemies, if the hero is attacked by creatures, and clearly weaker than him, in the course of the battle, there is a button autotium, very convenient and saves time. There is a magazine quests, which will not only indicate what quest the hero took, but also tell the key or available in the script quests, for example, where and who to look for them to take.
I Recommend, not everyone, but only true fans of JRPG games.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review
This game follows on from the 1st but is set many years later.
The new characters still have the same quirkiness that the previous ones had. There are the same town names but the world map has changed over the period.
There are some quests to be done and many places to explore.
The enemies are visible which is a great help.
An added help is the enemies encyclopedia which helps to identify them.
One great advantage in the game, is the ability to chose difficulty level during the actual game not just at the beginning and this proves quite useful in some areas. The party ball has been updated and now looks like a disco scene with all the colourful lights maybe not to everyones taste as it is somewhat difficult to see the members in it.
The options screen has plenty to choose from eg battle advantages, continuous auto battle and enemy guage to name a few. Another feature is the attributes system which can alter the game play.
Also the game uses a day/night system as well as days of the week which poses a unique game play in achieving quests etc.
Even though this game is still in production at this stage, it is proving to be another great game from this developer with a lot of thought and artwork put into it. Would highly recommend it especially if you enjoyed the first one.