Elements II: Hearts of Light
About
"What of their descendants? What of the other Saints? The full story has yet to be told..."
A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.
Fans of the original will discover enhanced gameplay, a more beautiful world, a deeper party system, and darker mysteries. To everyone else... welcome.
Set 360 years after "Elements: Soul of Fire," an age of political unrest and religious intolerance forms the backdrop for the next chapter in the story.
A message from the developer:
"Originally conceived over 15 years ago, the Elements series tells a story of hope, love, and unity while exploring the full range of human emotion and psychology. Personal empowerment is also a central theme, and it's my hope that people can be encouraged and inspired by the morals and allegories presented.
Each installment is an epic in and of itself, consisting of no fewer than 20 main characters and sweeping quests through massive worlds. All of the writing, art, and design is done by myself, with my father and I collaborating on the music. The first game took seven years to create, from 2006 to 2013. I knew the sequel might take a long time as well (especially because I'm redoing all the graphics), and I didn't want to lose the audience from the original, so I struggled to find a way to sustain interest during the development process.
For awhile, I considered releasing "E2" episodically, which would've been a technical nightmare (hence why I didn't do it). After some discussion, my publisher and I determined that Early Access is the best option, given the scope of the project and long-term commitment involved.
It's always been my desire to have a personal relationship with fans of my work, and I'd hope that the hands-on aspect of Early Access would facilitate that. In addition, as with "E1," I've included a Sketch Gallery with over 70 pieces of artwork, so you can see how my ideas and personal style developed over the years.
Release-wise, I would like to aim for two or three updates a year over a period of two or three years (or until the game is finished), consisting of successive "chapters" in the story; usually comprised of the next island to be visited. I feel this is better than more frequent, but smaller updates; in addition to allowing myself more "breathing room," so to speak (very important), there can be a sense of completeness to each "chapter" this way, while still leaving you to wonder what might happen next... kind of like continuations of a serial drama, or even "episodes" if you will (only you're not being charged for each one).
The message of Elements has the spark to ignite a movement. The nature and scope of that movement, and whether or not it gets ignited in the first place, is wholly up to those who receive it.
I hope you will support me in realizing the full extent of my vision, the vision I've dreamed of since my childhood. You'll be taking part in something truly special. Thank you.
With all the love in my soul,
~ Jeremy Zink"
A mysterious little girl. An insidious plot to resurrect a great evil. The legend of a faint and fading hope. And a band of young heroes desperate for answers.
Fans of the original will discover enhanced gameplay, a more beautiful world, a deeper party system, and darker mysteries. To everyone else... welcome.
Set 360 years after "Elements: Soul of Fire," an age of political unrest and religious intolerance forms the backdrop for the next chapter in the story.
- The start of a brand-new chapter in the Elements saga!
- New approachable "Easy Mode" for beginners
- Highly customizable gameplay system
- Comprehensive enemy encyclopedia
- Quest-tracking interface
- Quick menu shortcuts all across the keyboard
- Craft weapons, armor, and jewelry
- Build your friendships to learn skills and combos
- Learn new magic by equipping shards that you find
- Elemental strengths fluctuate with the days of the week
- Moral attributes determine the growth of your stats
A message from the developer:
"Originally conceived over 15 years ago, the Elements series tells a story of hope, love, and unity while exploring the full range of human emotion and psychology. Personal empowerment is also a central theme, and it's my hope that people can be encouraged and inspired by the morals and allegories presented.
Each installment is an epic in and of itself, consisting of no fewer than 20 main characters and sweeping quests through massive worlds. All of the writing, art, and design is done by myself, with my father and I collaborating on the music. The first game took seven years to create, from 2006 to 2013. I knew the sequel might take a long time as well (especially because I'm redoing all the graphics), and I didn't want to lose the audience from the original, so I struggled to find a way to sustain interest during the development process.
For awhile, I considered releasing "E2" episodically, which would've been a technical nightmare (hence why I didn't do it). After some discussion, my publisher and I determined that Early Access is the best option, given the scope of the project and long-term commitment involved.
It's always been my desire to have a personal relationship with fans of my work, and I'd hope that the hands-on aspect of Early Access would facilitate that. In addition, as with "E1," I've included a Sketch Gallery with over 70 pieces of artwork, so you can see how my ideas and personal style developed over the years.
Release-wise, I would like to aim for two or three updates a year over a period of two or three years (or until the game is finished), consisting of successive "chapters" in the story; usually comprised of the next island to be visited. I feel this is better than more frequent, but smaller updates; in addition to allowing myself more "breathing room," so to speak (very important), there can be a sense of completeness to each "chapter" this way, while still leaving you to wonder what might happen next... kind of like continuations of a serial drama, or even "episodes" if you will (only you're not being charged for each one).
The message of Elements has the spark to ignite a movement. The nature and scope of that movement, and whether or not it gets ignited in the first place, is wholly up to those who receive it.
I hope you will support me in realizing the full extent of my vision, the vision I've dreamed of since my childhood. You'll be taking part in something truly special. Thank you.
With all the love in my soul,
~ Jeremy Zink"
System requirements for PC
Minimum:
- OS: Windows XP or Higher
- Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster
- Memory: 512 MB RAM
- Graphics: Card capable of 1024 x 768 pixels or higher desktop resolution
- Storage: 260 MB available space
Elements II: Hearts of Light reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Worthy Continuation of the first part. The Game, one of the few representatives that addictive its history and atmosphere and ceases to scare off its nondescript, pixel graphics. Good musical accompaniment. Epic story, with humor will lead the hero on the story and again the world is saved... Or not...
Cons:-No Achachivok.
-No cards.
-No fullscreen.
Until the game is postponed and play when it is released.
Translated by
Microsoft from Russian
Microsoft from Russian
Early Access Review Elements II: Hearts of Light-a game in the style of JRPG, although in early access, no errors noticed. Usually, these games are printed in full swing with the help of RPG Maker, but in this game, feel, only a small percentage of the templates of this program. The game is about a young seventeen-year-old boy who lived with his grandmother, but in a jiffy, when she sent him for milk, she was crippled by unknown robbers and she died. The game has a lot of training, which is necessary, carefully, read in English. Surprised by the system of combat with enemies, if the hero is attacked by creatures, and clearly weaker than him, in the course of the battle, there is a button autotium, very convenient and saves time. There is a magazine quests, which will not only indicate what quest the hero took, but also tell the key or available in the script quests, for example, where and who to look for them to take.
I Recommend, not everyone, but only true fans of JRPG games.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Early Access Review
This game follows on from the 1st but is set many years later.
The new characters still have the same quirkiness that the previous ones had. There are the same town names but the world map has changed over the period.
There are some quests to be done and many places to explore.
The enemies are visible which is a great help.
An added help is the enemies encyclopedia which helps to identify them.
One great advantage in the game, is the ability to chose difficulty level during the actual game not just at the beginning and this proves quite useful in some areas. The party ball has been updated and now looks like a disco scene with all the colourful lights maybe not to everyones taste as it is somewhat difficult to see the members in it.
The options screen has plenty to choose from eg battle advantages, continuous auto battle and enemy guage to name a few. Another feature is the attributes system which can alter the game play.
Also the game uses a day/night system as well as days of the week which poses a unique game play in achieving quests etc.
Even though this game is still in production at this stage, it is proving to be another great game from this developer with a lot of thought and artwork put into it. Would highly recommend it especially if you enjoyed the first one.