Average Playtime: 3 hours

One Way Heroics

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In One Way Heroics, you take on the role of an intrepid adventurer who must travel across the land and face the Demon Lord before a mysterious shadow engulfs everything.

Darkness always approaches from the left, and with each movement or action you take, the void creeps ever closer. Forced to run right, you'll encounter any number of monsters, allies, thieves and shops on your desperate journey to stop the end of everything.

The good news is that you don't just have access to one world. You have access to all of them.

  • A nearly infinite number of worlds to save and explore!
  • Multiple classes to unlock, each with different skills and advantages.
  • Dimensional Vault: Don't waste extra valuables! Lock away your inventory and save it for your next run!
  • Time control: when the going gets tough, the tough freeze time and work out a new strategy.
  • Steam goodies: trading cards, emoticons and wallpapers that proudly broadcast your OWH finesse!

Every world is different and unique. Lust forests or corrupted hellscapes, adorable animals or cunning thieves, each departure is a roll of the die. You might find likeminded heroes willing to journey with you, or you might meet no one and be forced to venture into the unknown alone.

Like a dimension you previously visited? Simply input the name at the Dimensional selection screen before you begin your journey. Want to try your luck with a random reality? Type any word that pops into your head, and watch as One Way Heroics builds you a world based on the name you chose.

Infinite permutations. Infinite worlds. Infinite adventure.

*This game supports Cloud Saves for most system data including clear data and unlockables, however mid-game saves do not carry over.

System requirements for PC

  • OS: 2000, XP, Vista, 7, 8, 8.1, 10
  • Processor: Pentium III 1.0 GHz or better
  • Memory: 256 MB RAM
  • Graphics: 800x600 resolution or higher
  • DirectX: Version 9.0
  • Storage: 50 MB available space
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Last Modified: Sep 17, 2019

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Mystery Chronicle: One Way Heroics Announcement Trailer | PS4, PS Vita
May 16, 2016
One Way Heroics Music: Main Menu Theme 1 (Midgard) by watch / Windsphere
Mar 28, 2014
One Way Heroics [Eng] - Roguelike w/ an Insane Amount of Depth [A Slice of Indie - Indie Showcase]
Dec 1, 2013
Mystery Chronicle: One Way Heroics English Vita Gameplay
Sep 12, 2016
One Way Heroics Let's Play- Part 1 (A Knight and a Demonlord)
Mar 1, 2014
[Vinesauce] Vinny - One Way Heroics (part 1)
Aug 23, 2015
Vinesauce: T...
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62,889 items
With the Girl
Witnessed the Mila Epilogue.
Toward the End of the Dimension
Cleared the game by reaching the End of the Dimension.
All of the stories
Experienced all of the epilogues.
Complete Knowledge
Cleared the game by completing the Travel Journal.
Blank Travel Journal
Unlocked the Tourist class.
view all achievements
59 items
One Way Treat
Stream in support of the MS Society of Canada
MS Stream
View all streams
101 items

One Way Heroics reviews and comments

Translated by
Microsoft from French
Funny game that this one way heroics! With its very typical Japanese classic role-playing game, it is no less a demanding Roguelike, speed, which always puts you on the breach with this area of emptiness that moves from left to right and that engulates you if you do not advance! Some principles are absolutely excellent, like the special maps renewed every day, or the simple fact that the maps created carry a seed that allows to share among several players the same map to try to explore it to many. The runs are chained, fast, and gradually allow to climb his character class. e trunk system with objects placed in that can youself at every beginning of adventure to go further is excellent too. At the price where it is sold, it is more than recommended! I made a presentation of this game here: https://www.youtube.com/watch?v=04wDg5xkz0k&index=69&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--
Translated by
Microsoft from French
Original concept, a turn by turn where one should never go left (go to know why it is always bad, the left < 3) under the pretext of being swallowed by the darkness. I'm not really far away in the game, I managed that the first mode where the vilainmechantbossfinaldark appears after 400Km and the other mode is much warmer. I also find that the classes are quite unbalanced: the pirate is just completely cracked and you have no need to pay him another axe, the force user is hot to use, the Hunter is just an Elf ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ like the other. The ambiance and the music recall the old RPG in 2D and a little Slayers online (yeah good, they have not worked too much music on their side). There is not really a multi, it is a kikimeter, you are just in a dimension where your score and your check points are seen by everyone, you occasionally meet a ghost of a player but it is predefined by the game in relation to the place where the person died.
Translated by
Microsoft from French
The A-RPGS are normally classic, with a dungeon part, a world part and that's it. One way heroics prefers to bet on a linear world, which is pretty strange when you think about it, but very nice once at stake. We have this sensation of level up in the adventure, and that is what counts the most in this kind of game. Getting started is difficult, just as you have to understand the heroic point system to unlock the dimensional chest, new classes or new skills. We quickly understand the rest of the game, and by the time you die, you get better and better how to survive the longest. The game looks disturbing to a game created under RPG maker, but remains enjoyable to watch as to play, with rather pleasant Musics that will remind nostalgic some theme in 16bits. It's a game to buy, or just to try. One of the only points I would like to play is its backup system: we would have preferred a good classic die & retry. Rating: 8.5/10 most: long life, unique A-RPG and good value for money the less: getting started pretty long, variable difficulty and backups
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