One Way Heroics reviews

Translated by
Microsoft from French
Funny game that this one way heroics! With its very typical Japanese classic role-playing game, it is no less a demanding Roguelike, speed, which always puts you on the breach with this area of emptiness that moves from left to right and that engulates you if you do not advance! Some principles are absolutely excellent, like the special maps renewed every day, or the simple fact that the maps created carry a seed that allows to share among several players the same map to try to explore it to many. The runs are chained, fast, and gradually allow to climb his character class. e trunk system with objects placed in that can youself at every beginning of adventure to go further is excellent too. At the price where it is sold, it is more than recommended! I made a presentation of this game here: https://www.youtube.com/watch?v=04wDg5xkz0k&index=69&list=PLE0mBNzs5vu-1o6ng0vQExgR7oI0-LL--
Translated by
Microsoft from French
Original concept, a turn by turn where one should never go left (go to know why it is always bad, the left < 3) under the pretext of being swallowed by the darkness. I'm not really far away in the game, I managed that the first mode where the vilainmechantbossfinaldark appears after 400Km and the other mode is much warmer. I also find that the classes are quite unbalanced: the pirate is just completely cracked and you have no need to pay him another axe, the force user is hot to use, the Hunter is just an Elf ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ like the other. The ambiance and the music recall the old RPG in 2D and a little Slayers online (yeah good, they have not worked too much music on their side). There is not really a multi, it is a kikimeter, you are just in a dimension where your score and your check points are seen by everyone, you occasionally meet a ghost of a player but it is predefined by the game in relation to the place where the person died.
Translated by
Microsoft from French
The A-RPGS are normally classic, with a dungeon part, a world part and that's it. One way heroics prefers to bet on a linear world, which is pretty strange when you think about it, but very nice once at stake. We have this sensation of level up in the adventure, and that is what counts the most in this kind of game. Getting started is difficult, just as you have to understand the heroic point system to unlock the dimensional chest, new classes or new skills. We quickly understand the rest of the game, and by the time you die, you get better and better how to survive the longest. The game looks disturbing to a game created under RPG maker, but remains enjoyable to watch as to play, with rather pleasant Musics that will remind nostalgic some theme in 16bits. It's a game to buy, or just to try. One of the only points I would like to play is its backup system: we would have preferred a good classic die & retry. Rating: 8.5/10 most: long life, unique A-RPG and good value for money the less: getting started pretty long, variable difficulty and backups