Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Elite vs. Freedom" is a Third-Person team shooter.
Either alone or in Multiplayer mode, we can live out our Shooting Excesses on numerous Maps. In doing so, we decide whether we want to compete on The side of the "Elite," that is, practically the government, or on The side of the "Freedom," that is, the Rebels.
We have a very interesting Arsenal Of weapons at our disposal. This is mainly due to the fact that well-known Standard Weapons have been equipped with a Second Function, which is not always obvious. An Assault rifle with a Chainsaw, for example, or a Tank Fist With a Poison spray. As a result, distance Weapons also get a Melee Function, so you don't have to change your gun all the Time.
The individual Missions are initiated by quite attractively made comic-like Cutsceens. You have typical Tasks, such as protecting a Person or taking a certain Point. The Unreal game graphics, while only mediocre, are quite fine for the Genre.
All good, then? From because of it.
Because in a game-mechanical way, nothing works. Nothing at all.
The Missions are a Joke. We have to defend a Person at a certain Point. But this Fails because, according to three Opponents, no one comes anymore. So we have to go off, leave the Person to be protected alone and look for the Opponents, because the Triggers only if you are almost standing next to them. And so every Mission happens, regardless of the Mission. Lacross and opponents placed At certain Points, who always come in groups of three or Four, would end up until all Enemies in the Level are dead.
That doesn't really last long with the tiny Levels and isn't really difficult either, because the Opponents are as intelligent As a putrid Sausage Bread without a Cucumber. They get stuck everywhere, don't realize that you're standing next to them or freezing. They hardly ever seek cover, but slip blindly on it and usually stand in each other's Way. Annoying that we also have computer-controlled Colleagues who are supposed to support us, but who rather drive us to Despair.
But the Worst thing is the Gunplay itself. We take Cover behind a Stack of Sandbags by taking the only Cover Position The Game offers us. We want to fire At opponents and ... Only meet your own Sandbags. We can't shoot over a Cover that the Game itself offers us, although visually that shouldn't be a Problem at all. This is just absurd.
But Coverage is just as impenetrable even with Opponents. An Opponent whose Body we see at more than half and whose Head is full in the Field of fire cannot be hit. After all, the Cover is invisibly still two Meters higher.
The hit Boxes of the Opponents are everywhere, just not at the Opponent. For that, your own Weapons don't shoot where we're aiming. That probably makes do with it. This is Particularly noticeable with heavier Weapons such as the Tank Fist. Even if the Target Creut indicates to us by Changing colours that the Opponent is exactly in the Firing line, we hit a Point that is 50 Meters behind the Opponent.
Not only is the Game not fun, but it's just not seriously playable.
Rating: 3/10 Atmosphere 5/10 Story 6/10 Graphic 6/10 Sound oms 10 Game Mechanics 0/10 Balancing 0/10 Game Pass Conclusion: I choose freedom from the Elite.
+% Overall