Average Playtime: 4 hours

Elite vs. Freedom

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About

Elite vs. Freedom is an action-packed Indie third-person shooter game. In the near future, the Earth is controlled by a global government. The Elite rule this new world order.

Executive power is enforced by the World Police Department. Few dare to resist this neo-feudalistic, corporatist, police state. Leading the insurgence, a group known as Freedom takes up the fight.

  • Mission locations around the globe (Hollywood, Rio, Vegas, Monaco, Tokyo, Aspen, and Dubai).
  • Both factions are playable on seven maps - four game modes in multiplayer (via Internet + LAN)
  • and 14 distinct missions in single-player or co-op mode.



Story and mission briefings are told through 16 exciting motion comics. Fight using weapon combos specialized for melee and ranged attacks, including:

  • Assault Rifle with Chainsaw Bayonet,
  • Submachine Gun with Electroshock,
  • Grenade Launcher with Flame Thrower,
  • Bazooka with Toxin Spray,
  • Shotgun with Knife Bayonet,
  • Gatling Gun with Acid Spray,
  • Sniper Rifle with Mace Club,
  • Autocannon with Plasma Shock and Ballistic Shield.

Game Modes (Multiplayer)
Assassination
Freedom forces must locate a high-profile target on the map and eliminate the target within the designated timeframe. Elite forces fight to protect the target until time runs out. Freedom forces have a difficult mission ahead of them, as the target is heavily armed and dangerous.

Kidnapping
Freedom forces must capture and escort a high-profile Elite VIP to an evacuation point on the map. Elite forces fight to protect the target and prevent Freedom from successfully extracting the target. Freedom forces must work quickly to complete the mission before time runs out.

Espionage
Freedom forces must locate a laptop containing special intelligence. Elite forces fight to protect this data at all cost. Freedom forces must acquire the laptop and return to the extraction point before time runs out.

Sabotage
Freedom forces must target and destroy a designated area on the map using a bomb. Elite forces fight to prevent the attack. Freedom forces must work together to protect the bomb carrier and complete the mission before time runs out.

Features
  • Indie Third-person shooter for PC, developed by a small remotely working team located in multiple countries.
  • Fight using weapon combos specialized for melee and ranged attack.
  • Two playable factions (Elite SWAT officers or Freedom insurgents) in single-player and two multiplayer modes (co-op and player vs. player).
  • Mission locations around the globe (Hollywood, Rio, Vegas, Monaco, Tokyo, Aspen, and Dubai).

Single-Player
  • Freedom and Elite campaigns.
  • 14 single-player missions.
  • 16 motion comic cut scenes (intro, outro, and mission briefings).
  • AI (Artificial Intelligence) controlled human and drone combatants.
  • AI allies.
  • Cover system.

Co-Op Multiplayer (player vs. environment)
  • up to four friends can play together in the Co-Op Multiplayer mode.
  • 14 missions playable online (via Internet + LAN) with friends.

Classic Multiplayer (player vs. player)
  • four unique game modes (Assassination, Espionage, Kidnapping, and Sabotage).
  • seven multiplayer (arena-like) maps.
  • up to 20 players per map.
  • play via Internet and LAN.

The Developers
We're a team of freelance artists, designers, programmers and avid gamers who are working together remotely to create fun Indie games with meaningful stories. We're an independently funded start-up registered in the USA, using a virtual office. Besides making fun games, we do our best to ensure the highest levels of efficiency, flexibility and quality on a tight budget.

Platforms
Release date
Developer
AVE
Publisher
AVE
Age rating
Not rated
Website
http://www.elitevsfreedom.com

System requirements for PC

Minimum:
  • OS: Windows XP SP3 (32-bit only) with DirectX 9.0c, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
  • Processor: 2 GHz or better - Single Core Processor
  • Memory: 2 GB RAM
  • Graphics: A graphics card with Shader Model 3.0 support, such as nVidia GeForce 7800 or ATI x1300+
  • DirectX: Version 9.0c
  • Storage: 8 GB available space
  • Additional Notes: If you launch Elite vs. Freedom for the first time, UnSetup.exe needs to be run with administrator privileges. It's recommended to install the latest drivers and updates.
Recommended:
  • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
  • Processor: 2.4 GHz Dual Core Processor or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 8000 series or higher, ATI Radeon HD 2400 Pro 256 MB, or greater
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Additional Notes: If you launch Elite vs. Freedom for the first time, UnSetup.exe needs to be run with administrator privileges. It's recommended to install the latest drivers and updates.
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

iBarin

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Sinkler

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33.33%
Heavy Machine Gunner
Kill 50 enemies with the Gatling Gun.
33.33%
Electric Chair Executioner
Kill 20 enemies with the Electric Shock (attached to the Submachine Gun).
33.33%
Cannoneer
Kill 50 enemies with the Bazooka.
33.33%
Black Knight
Kill 20 enemies with the Mace Club (attached to the Sniper Rifle).
33.33%
Elite Singleplayer Bronze Medal
Complete the Elite campaign on difficulty level “Casual”.
view all achievements
33 items

Elite vs. Freedom reviews and comments

Translated by
Microsoft from Deutsch
"Elite vs. Freedom" is a Third-Person team shooter. Either alone or in Multiplayer mode, we can live out our Shooting Excesses on numerous Maps. In doing so, we decide whether we want to compete on The side of the "Elite," that is, practically the government, or on The side of the "Freedom," that is, the Rebels. We have a very interesting Arsenal Of weapons at our disposal. This is mainly due to the fact that well-known Standard Weapons have been equipped with a Second Function, which is not always obvious. An Assault rifle with a Chainsaw, for example, or a Tank Fist With a Poison spray. As a result, distance Weapons also get a Melee Function, so you don't have to change your gun all the Time. The individual Missions are initiated by quite attractively made comic-like Cutsceens. You have typical Tasks, such as protecting a Person or taking a certain Point. The Unreal game graphics, while only mediocre, are quite fine for the Genre. All good, then? From because of it. Because in a game-mechanical way, nothing works. Nothing at all. The Missions are a Joke. We have to defend a Person at a certain Point. But this Fails because, according to three Opponents, no one comes anymore. So we have to go off, leave the Person to be protected alone and look for the Opponents, because the Triggers only if you are almost standing next to them. And so every Mission happens, regardless of the Mission. Lacross and opponents placed At certain Points, who always come in groups of three or Four, would end up until all Enemies in the Level are dead. That doesn't really last long with the tiny Levels and isn't really difficult either, because the Opponents are as intelligent As a putrid Sausage Bread without a Cucumber. They get stuck everywhere, don't realize that you're standing next to them or freezing. They hardly ever seek cover, but slip blindly on it and usually stand in each other's Way. Annoying that we also have computer-controlled Colleagues who are supposed to support us, but who rather drive us to Despair. But the Worst thing is the Gunplay itself. We take Cover behind a Stack of Sandbags by taking the only Cover Position The Game offers us. We want to fire At opponents and ... Only meet your own Sandbags. We can't shoot over a Cover that the Game itself offers us, although visually that shouldn't be a Problem at all. This is just absurd. But Coverage is just as impenetrable even with Opponents. An Opponent whose Body we see at more than half and whose Head is full in the Field of fire cannot be hit. After all, the Cover is invisibly still two Meters higher. The hit Boxes of the Opponents are everywhere, just not at the Opponent. For that, your own Weapons don't shoot where we're aiming. That probably makes do with it. This is Particularly noticeable with heavier Weapons such as the Tank Fist. Even if the Target Creut indicates to us by Changing colours that the Opponent is exactly in the Firing line, we hit a Point that is 50 Meters behind the Opponent. Not only is the Game not fun, but it's just not seriously playable. Rating: 3/10 Atmosphere 5/10 Story 6/10 Graphic 6/10 Sound oms 10 Game Mechanics 0/10 Balancing 0/10 Game Pass Conclusion: I choose freedom from the Elite. +% Overall
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