Average Playtime: 1 hour

Else Heart.Break()

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The world of this game consists not of atoms, but of bits of information - its reality is homogeneous with the reality of what is happening inside the computer. On the one hand, this is unusual - but on the other, it makes it possible to create anything if you become a programmer. You do not need to become a programmer to play this game - the world consisting of bits, this is only part of the plot of the game. And the game itself is intended for everyone, including those who do not have programming skills at all. A boring character in a boring city The character controlled by the player is called Sebastian. He arrives in the city of Dorisburg. He was offered a job there - not a programmer, but only a seller at Wellspring. The city is unfamiliar to Sebastian, he has no acquaintances there. Sebastian (that is, you as a player), until there is nothing left but to wander, explore the city, study duties at work and live quite ordinary life, go to a bar in the evenings, attend parties, make friends and hardly wake up to walk to work. Knock, knock, Sebastian Events get a significant acceleration when Sebastian meets a girl named Pixie. The main story of the game begins with this acquaintance. By the way, both the tempo of the story and its specific turns depend on what you decide (along with Sebastian). Everything can be stretched in time or, on the contrary, it can be carried at full speed, and where it goes - there is more than one option. Pixie girl tells (and shows) Sebastian that their world is a world controlled by coding and programming. True, not everyone knows this, and all the more, not everyone is allowed to use this knowledge for actions on their own. But where there are programmers, there are hackers. Moreover, the temptation is so great - to turn a trolley bus into a personal supercar, for example. How to say it in Sprak Sebastian acquires a gadget called modifyer - it shows the code of any object in the game. The codes are written in the Sprak language, which is very similar to Basic. The ease of transforming the world encourages Sebastian to try more and more different things. Errors are inevitable on this path - and it is difficult not to notice them, because try not to notice how you incorrectly programmed the skyscraper! By the way, the Sprak language is in itself a source of pleasant puzzles, having more than one solution for each puzzle. And the matter is not so much in the capabilities of the language, as in your capabilities - after all, you can find a variety of solutions for the same problem. For example, instead of “writing” a high-speed car for yourself, you can “write” a passage to the right place - even if it is separated from your “reality” for many kilometers. Big Play However, the game is not about harmless entertainment - a group of hackers who are at war with the government agency Ministry comes in contact with Sebastian. The government, of course, does not like it when everyone changes everything at will, and hackers resist control.
Platforms
Metacritic rating
79
Release date
Sep 23, 2015
Developer
El Huervo / Niklas Åkerblad
,
Erik Svedäng
,
Johannes Gotlén
,
Oscar "Ratvader" Rydelius
,
Tobias Sjögren
,
Erik Svedäng AB
Publisher
Erik Svedäng AB
Age rating
Not rated
Website
http://elseheartbreak.com/
System requirements for PC
Minimum:
  • OS: 7
  • Processor: Core 2 Duo 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: Dedicated graphics card
  • DirectX: Version 9.0
  • Storage: 1500 MB available space
Recommended:
  • OS: 7
  • Processor: Intel Core i3 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 650M or equivalent
  • DirectX: Version 9.0
  • Storage: 1500 MB available space
System requirements for Linux
Minimum:
  • OS: Ubuntu 12
  • Processor: Core 2 Duo 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: Dedicated graphics card
  • Storage: 1500 MB available space
Recommended:
  • OS: Ubuntu 14
  • Processor: Intel Core i3 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 650M or equivalent
  • Storage: 1500 MB available space
System requirements for macOS
Minimum:
  • OS: 10.7
  • Processor: Core 2 Duo 2.4 GHz
  • Memory: 2 GB RAM
  • Graphics: Dedicated graphics card
  • Storage: 1500 MB available space
Recommended:
  • OS: 10.10
  • Processor: Intel Core i3 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 650M or equivalent
  • Storage: 1500 MB available space
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Last Modified: Aug 18, 2019
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Elese Heart.Break () is a Game with interesting Ideas, but there are many Gameplay Vulnerabilities that kinky the whole Game. Else Heart.Break () is set in a Village called Dorisburg, which is relatively large freely walkable. This is beautiful in itself, but this is the first Problem: It is very difficult to find your way around at the Beginning. As an Example, I take a Situation that I'm confronted with relatively at the Beginning of the Game: A Man storms towards us and asks us if we can help him, because in his Radio Studio are "Bureaucrats." Now we are supposed to go to his Studio and bring him his Briefcase, because he is a lot Afraid for zi to go in himself. He describes the Sudio as a tall Tower, above the Harbour. So We go in search of the Studio. It turns out that we can't zoom out much and thus can't really say what a tall Tower is now and what is just a House. After a few Minutes of Searching, we find the Tower by Chance. This Searching Was not an Isolated Incident in my Gameplay, far too often I ran into the Position that I had no Shimmer where I had to go. It also does not help that Dialogues cannot be repeated, and there is no Such thing as a "dialogue course," where you can read Dialogues again. Thus, it can often happen that you overlook important Information or don't read fast enough (Dialogue Boxes don't stay forever, but disappear after some Time). The biggest Problem, I think, is the "common Thread" of History. This is very often difficult to find. There are vague Clues as to where to go (te), but it's not always clear what to do. The Player is practically forced to look at everything a lot and find out what the Story asks of one. Of course, Mannow can say that a little Entckerer-joy has never shone, but the clues given are often very hard to find or are not permanent (like the Above Dialogues). Fortunately, the Story is always "on Hold" as long as the Player doesn't get on with this one, even if a few Days pass in the Game. However, not everything is negative. Because the Basic Idea behind the Game (everything is hackable and modifiable) is very interesting, and it's also Fun to experiment with it. The only thing I have to complain about is that it is not always apparent what an Order does. There is a Manual in the Game, but it only covers the Base and not all Commands. It would be extremely helpful if there was some Kind of Impact work in the Game where you could look up the Commands. Also, more Reward for discovery experimentation would have been a very big Advantage. However, Hacking is so fun, too. The Story is a bit short, but if I had enjoyed it quite a bit, the Frustration, the constant Search for the common Thread, would not be there. Dorisburg Also offers small Interesting moments that can only be discovered by exploring the City outside of History, such as the Poet in the northern District with which you can converse, or an apparently abandoned House where you can find a Key Which (probably) fits a Door (which I couldn't find in my Gameplay). All in all, it's a pretty good Game, but the constant Search for the Story ruins (because there's not much to do besides experimenting).
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