Else Heart.Break() reviews

Translated by
Microsoft from Deutsch
Elese Heart.Break () is a Game with interesting Ideas, but there are many Gameplay Vulnerabilities that kinky the whole Game. Else Heart.Break () is set in a Village called Dorisburg, which is relatively large freely walkable. This is beautiful in itself, but this is the first Problem: It is very difficult to find your way around at the Beginning. As an Example, I take a Situation that I'm confronted with relatively at the Beginning of the Game: A Man storms towards us and asks us if we can help him, because in his Radio Studio are "Bureaucrats." Now we are supposed to go to his Studio and bring him his Briefcase, because he is a lot Afraid for zi to go in himself. He describes the Sudio as a tall Tower, above the Harbour. So We go in search of the Studio. It turns out that we can't zoom out much and thus can't really say what a tall Tower is now and what is just a House. After a few Minutes of Searching, we find the Tower by Chance. This Searching Was not an Isolated Incident in my Gameplay, far too often I ran into the Position that I had no Shimmer where I had to go. It also does not help that Dialogues cannot be repeated, and there is no Such thing as a "dialogue course," where you can read Dialogues again. Thus, it can often happen that you overlook important Information or don't read fast enough (Dialogue Boxes don't stay forever, but disappear after some Time). The biggest Problem, I think, is the "common Thread" of History. This is very often difficult to find. There are vague Clues as to where to go (te), but it's not always clear what to do. The Player is practically forced to look at everything a lot and find out what the Story asks of one. Of course, Mannow can say that a little Entckerer-joy has never shone, but the clues given are often very hard to find or are not permanent (like the Above Dialogues). Fortunately, the Story is always "on Hold" as long as the Player doesn't get on with this one, even if a few Days pass in the Game. However, not everything is negative. Because the Basic Idea behind the Game (everything is hackable and modifiable) is very interesting, and it's also Fun to experiment with it. The only thing I have to complain about is that it is not always apparent what an Order does. There is a Manual in the Game, but it only covers the Base and not all Commands. It would be extremely helpful if there was some Kind of Impact work in the Game where you could look up the Commands. Also, more Reward for discovery experimentation would have been a very big Advantage. However, Hacking is so fun, too. The Story is a bit short, but if I had enjoyed it quite a bit, the Frustration, the constant Search for the common Thread, would not be there. Dorisburg Also offers small Interesting moments that can only be discovered by exploring the City outside of History, such as the Poet in the northern District with which you can converse, or an apparently abandoned House where you can find a Key Which (probably) fits a Door (which I couldn't find in my Gameplay). All in all, it's a pretty good Game, but the constant Search for the Story ruins (because there's not much to do besides experimenting).
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