Emerge: Cities of the Apocalypse reviews

Translated by
Microsoft from French
Emerge is a UFO out of nowhere. It is a kind of 4X, with simple rules but very well built, with phases of Tower Defence. It plays a survivor to a zombie apocalypse that will have to defend its territory, extend it and fulfill the conditions of victory dictated by the scenario. The campaign mode makes us discover all aspects of the gameplay progressively, and there are quite a few. Our city can produce 3 types of "resource": production, science and money. Every time we extend our city of a square, we can build a single production building (except special case). It will be necessary to think of its city according to the needs of each mission. Science allows to unlock improvements, divided into 3 branches that correspond to the 3 resources. Defence turrets, inventory amelirations, the list is too long to be listed here, but the game is quite rich on this side and it offers a good diversity in how to make each game evolve. At each turn, we manage the various purchases of equipment and buildings, we spend our points of action in activities of the kind rummage to find loot or special events, to make recognition on the boxes around, and to take control. Once the round is finished, as in any good 4X that respects, we finish our turn by clicking on a big button and the, we pray that the huge herds of zombies that gather around your city does not attack you. If your prayers are abused, the zombies attack, they will first have to wipe the shots of your defenses, if you have built them. Turret, mine, or flamethrower, there are several types, and they are directly related to your means of production. Basically, the more workshop and factory you have, the more points you can allocate in your defenses. It often happens that your defenses annihilates zombie attacks, especially at the beginning of the game. But the more you advance, the more and more zombies are evolved. And when the turrets are not enough, we send our men to defend the barricade. It follows a phase of Tower Defence where our hero and his team will have to shoot the hordes of zombies that is going down. A phase sometimes rather bold as our defences are limited. In order to win a game, there are generally two conditions: extending its city from a number of boxes, and fulfilling the objective of the mission. For example, winning without building a lab, killing a boss, using such a class of heros. Oh yes because I have not yet talked about this aspect of the game, but there is a bit of rogue-like in emerge. We have three classes of personal at the beginning, but the game allows to unlock a lot of new. We can also unlock assets that are selected at the beginning of the game to the creation of the starting character. A game often lasts less than an hour, making this a pretty interesting hybrid between the 4X and the rogue-like. The fact of unlocking new class and improving makes you want to chain the games because the game is gaining in depth. Finally, I warmly recommend this game. It's a very original title in his mechanics. It is simple to understand and complex to master. The challenge is pretty bold so prepare you to die often. Almost no one has spoken about this game, so if you like it, make it known to you, it deserves it amply.
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