Average Playtime: 1 hour

End Of The Mine

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About

Welcome to the Mine!

End of the Mine is a 2D sidescrolling platformer that features a unique art style and draws inspiration from the horror and sci-fi genres. Tempered by an abundance of slapstick humor, monstrous enemies and bosses, and lovable characters, End of the Mine is sure to offer a one of a kind experience.

You are a miner on a distant planet excavating valuable resources. After a night of relaxing with your fellow miners, you awake to find them gone and the colony you call home deserted. With only your faithful companion Camm-E to help, you must venture into the mines of this now deserted planet in search of your friends -- and answers. But even as you look down into the darkness of the mine, you can't help but wonder -- do you have what it takes to reach the End of the Mine?


Features

Enter the Miner: You are The Miner, a man on a mission to find his friends and the truth. Run, dash, jump, and hover your way through the planet using a keyboard/mouse or a controller.

Discover the Depths: Explore 5 challenging areas with multiple levels and 6 unique environments.

Pick Your Weapon: Blast your way through the mine with over 8 powerful weapons and upgrade them for new features and even more destructive power.

Occupational Hazards: The Mine is home to more than just resources. Face off against more than 30 distinct enemies and 16 epic boss battles designed to challenge your skills and reflexes!

Sky's the Limit: Utilize The Miner's jetpack for versatile movement options, including boosting and hovering.

Trust Your Partner: The robotic Camm-E has multiple functions that can aid The Miner in his journey -- see if you can discover them all!

Original Score: End of the Mine features original music and sounds by the talented Ian Bailey.

Cinematics: Watch visually stunning cinematics in End of the Mine's distinct art style.
Platforms
Release date
Developer
Skirmish Entertainment
Publisher
Skirmish Entertainment
Age rating
Not rated
Website
http://www.skirmishentertainment.com/

System requirements for macOS

Minimum:
  • OS: 10.8+
  • Processor: Intel Pentium 4 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • Storage: 8 GB available space
Recommended:
  • OS: 10.9
  • Processor: Core i7 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD Series 4650 and higher, Nvidia GeForce 2xx Series and up
  • Storage: 10 GB available space

System requirements for PC

Minimum:
  • OS: Windows XP SP2+
  • Processor: Intel Pentium 4 or equivalent
  • Memory: 4 GB RAM
  • Graphics: DX9 (shader model 2.0) capabilities
  • DirectX: Version 9.0
  • Storage: 8 GB available space
Recommended:
  • OS: Windows 7 / 8 / 10
  • Processor: Core i7 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics 4000 and higher, ATI Radeon HD Series 4650 and higher, Nvidia GeForce 2xx Series and up
  • DirectX: Version 11
  • Storage: 10 GB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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100.00%
Graduation
Complete Tutorial
100.00%
100 Enemies Down
Kill 100 Enemies
100.00%
Let There Be Light!
Unlocked Camm-E's Light
100.00%
Mining 101
Pick Axe your first Crystal
100.00%
Cuts And Bruises
Complete a level without using a Health Pack
view all achievements
59 items

End Of The Mine reviews and comments

Translated by
Microsoft from Russian
Product received for free Woke up as a miner after drinking and did not find his [s] comrades. Instead of the logical use of communication communicators, he decided to go in search in person. The ore and mineral Colony is located on an unknown planet. Well, because we do not explain where everything happens, who is the hero, who is the villain and what is what. The Plot is cut off immediately after the introductory trailer and is found only in the form of abrupt messages in the notes. The Protagonist has a lot of high technologies: self-loading jets, a laser pistol with endless cartridges and access to the market of parts (do not even ask how they are delivered to the buyer-taboo). In General, the man went to the mines, to understand the situation. And nothing pointed to the fact that the monsters have ever attacked the colony. It is Reasonable to assume that an ordinary worker in a pants will impose at the first appearance of mutants.... No guessing! The First thing that catches the eye-absolutely merged encounters with all the monsters of the dungeons. They just appear on the screen at all, and stupid rod on the hero. No atmosphere, fanfare or fireworks, just a banal slap in the face. And you'll never guess how many shots you have in a pickaxe animation. Ready? Hold your Pants? Four Frames! And No, it's not a pixel project. The Whole animation looks backward and poor. Neither attacks nor jumps Are felt. The slightest hint of collision physics or bullet flight. If you take into account the drawing of monsters, we get the highest class. If you look at the backgrounds, detailing and color scheme-covers horror. The Interface is drawn fluently and does not contain useful information, such as the number of collected luta and mission objective. You can forget About the description of enemies or objects at all. From the first minutes of acquaintance I immediately liked the figure of frames per second, which gives out as much as 250 FPS. Isn't that cool? It Turns out, not cool, when this figure starts to fall arbitrarily to 20 and again to rise. Go to the settings and see the miracle of a marvelous yes marvelous marvelous-either change the resolution of the screen, or run in the window. Well, let's change The resolution. Not only that there are only three points (1920х 1080, 1280 x 720 and strange 720 х 480), Dak They still do not affect what is happening at all. And the same window mode after placing a checkmark does not transfer the game to the window mode-for this old-fashioned live ALT + ENTER. In General, the lags have to just accept. Actually, the mine itself is not a drop on the Prokopannuju shaft. There you will not meet any reinforcing supports, no lighting fixtures at every step, no ventilation systems or ore transportation. It's already some kind of cave. The world around here looks completely dead, despite all the abundance of enemies. There are no glare, no shadows, no light, no flora. All colors are chosen as dim as possible, so that the picture merged into a single mash. The Highlight can be called only the appearance of monsters. Here, Nabegal 40 minutes and no desire to continue does not arise. But, honestly, the project costs only $3, so you get exactly what you pay for. The Level is higher than the browser, there is a variety of enemies and cannons, so to put the rating ' do not recommend ' would be wrong. But It's walking on the Verge, let's be honest. A Slightly less tolerant version of the opinion here: http://igrotop.com/posts/5234
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