Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Envy the Dead" is a rogue-like zombie survival resource management game with Real-time combat elements.
The Story: Apocalypse, Zombies, Few Survivors. There is no Need for more.
The Basic Principle is a distant Reminder of "FTL" without ever even remotely achieving the Quality of this Stroke of genius. We start at one Map position and need to make the Way to the Card Exit, which is Usually at the Other End of the map, which leads to a new Card. To do this, we choose a next point on the Map where different Things can happen. We can find Loot, Survivors, a Trading Station or even a Zombie Horde. On one Card, we should not only survive, but also equip and level up well as possible in order to have a Chance at all on the next Map. However, we cannot stroll Endlessly, because from the Direction we come a deadly wave of Infections slowly progresses steadily so far so Far "FTL" in Zombie.
"We," by the way, are a Group of Survivors whose Compilation we can determine or have cured out for ourselves at the Beginning. Each Character has certain Strengths, can handle weapons particularly well, for example, or heal well. Through Experience, we can level up the Characters and also assign them certain Bonuses. Even those Who hold which weapon in Their hands are important for Success.
In order to even uncover the next Card Points, we have to send one of the Cronies to the Solder. In text Displays, we learn about the Success or Failure of the Mission. Time costs the Loose-sending in any Case and Time consumes Food, one of the Resources. Then there are Medipacks, Ammunition and Material. With the latter, we can build Things like Barricades or Stick Traps.
Let's Fight zombies, the Game switches to a live mode in which we first place the built Barricades and Traps. Then comes the Zombie Wave and we can move our Characters tactically, give healing or Attack Commands.
The Idea and Structure of the Game are really good, there is a problem with the Execution and there, even if you realize that the Project is an ambitious one. The Operation is a bit cumbersome, the individual Elements unfortunately not too complex and the Real-time Fights show the disturbing Side of our Gang.
The Graphics don't really skin off the Stool, the Sounds don't exactly seem intoxicating either.
Still, for all the Criticiss-worthy, the Game is a typical indie product with Nooks and Crannies, but ambitious, made with Love, thoroughly thought out, in some Places sympathetically detail-loving and in many Places properly entertaining.
Rating: 7/10 Atmosphere 5/10 Story 6/10 Graphic 6/10 Sound 6/10 Game Mechanics 6/10 Balancing 6/10 Game Pass Conclusion: Ambitious Zombie FTL-like with some Weaknesses.
6/10 Overall Rating