Escape (itch) (Procedural Imagination)
About
ESCAPE
Be quiet as you search for an escape from the dark corridors of a broken spaceship, because you don't know what is moving in the shadows ...
The purpose of Escape is to reach one of the emergency shuttles avoiding being discovered by enemies who wander in search of a new victim and interacting with scanners and terminals scattered around the level.
- The level is procedurally generated at each start.
- Enemies react to the noise and light of the player's flashlight.
- Old-fashioned terminals.
- A radar helps you understand which direction the enemies are coming from.