Average Playtime: 7 hours

Eschalon: Book III

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About

Eschalon: Book III brings the trilogy to a climactic end as you seek to uncover the mystery of your past, the secrets of the Crux stones, and who the Orakur really are. You’ll traverse miles of virtual wilderness and dungeons, filled with secrets and danger, in an unparalleled role-playing experience designed to feel like a true pen-and-paper RPG.

  • The end of a saga! The final Book in the Eschalon Trilogy brings the story to an epic conclusion and all your questions will be answered. Of course, we've made sure Book III can be fully enjoyed even if you've never played the previous games.

  • Dozens of fan-requested features and updates to the engine and rule set.

  • Hundreds of graphic updates including re-rendered tiles, new spell effects, and enhanced environment effects. New sound effects and music in crystal-clear HD audio via an updated sound engine.

  • Expanded stats for creatures give them new abilities, defenses and vulnerabilities. Combat will require new levels of strategy.

  • New spells and hundreds of new items for you to discover. A huge world filled with secrets, riddles, traps, treasure, and glory awaits you!

  • Book III is not a dumbed-down “RPG for the masses”. Rapid button clicking won’t save you here. Eschalon pays honor to the greatest RPGs of the past, with unlimited character development options and freedom to explore the world as you wish. The difficulty of the game does not scale to your character.

  • 3rd party tools available to modify the game and build custom maps.

  • Single player only, like a great RPG should be.
Platforms
Metascore
67
Release date
Developer
Basilisk Games
Publisher
Basilisk Games
Age rating
Not rated
Website
http://basiliskgames.com/eschalon-book-iii

System requirements for macOS

Minimum:
  • OS: MacOS 10.4
  • Processor: Intel-based only
  • Memory: 1 GB RAM
  • Graphics: OpenGL Accelerated Card

System requirements for PC

Minimum:
  • OS: Windows XP
  • Memory: 512 MB RAM
  • DirectX: Version 7.0
  • Storage: 500 MB available space
Recommended:
  • OS: Windows 7
  • Memory: 1 GB RAM
  • DirectX: Version 9.0c
  • Storage: 1 GB available space

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
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Last Modified: Sep 17, 2019

Where to buy

Steam
GOG

Top contributors

Sinkler

1 edit
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Eschalon: Book III Teaser
Aug 17, 2013
BasiliskGames
Обзор Eschalon: Book III
Feb 21, 2014
LetsPlayPoRu...
Eschalon Book 3 trailer
Feb 14, 2014
GOG.com
Eschalon Book II - 003 The Constable's Sword
Aug 29, 2010
GHostLPs
IndieRPGs.com Checks Out Eschalon Book III
Feb 8, 2014
Behold! Games
Eschalon: Book III - 01 Unknown Destination
Mar 25, 2016
GHostLPs
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9,957 items

Eschalon: Book III reviews and comments

Translated by
Microsoft from Deutsch
Old School RPG. So between Ultima 6 and 7. No Controllers support. I found the Controls fussy and annoying. Otherwise running Around, killing Monsters, talking to People and getting Them Castes Beer. Am not patient enough for it and there are imho at the Moment better Representatives of the Genre.
Translated by
Microsoft from French
Eschalon: Book III is a turn-based role-playing game in a rather retro style the game is part of a trilogy (from which are number 3) but can be played independently of the other two episodes. On the other hand, if you buy the three games at once, I advise you to start with the first book then the second that seem much more basic in the interface but much richer by their story (according to some players). On my side, they are waiting to be played. Unfortunately, I did not have the opportunity to play as long as I would have liked to Eschalon book 3. But there's one thing I'm sure is that that's how I like role-playing. To read my test on Eschalon Book III [www.graal.fr]!
Translated by
Microsoft from French
Typically the game for which the steam system does not rhyme and deserves to be replaced by a notation (and it would be worth a 5/10, neither good nor bad so). End of the Eschalon trilogy, the mediocre series that will never take off and will remain bogged down in game design flaws easily correctable/avoidable notwithstanding an undeniable desire to offer a retro game rich in possibilities. The game remains of the mini-maxage, so always so unbalanced. The game remains on enemies that do not respawnent, so always supposed to be important... but they're still not. The game keeps its writing terribly flat, so always unsurprisingly most of the time and appalling in its final. The game always has its mechanics of trainers, so the money is always the most important resource of the game. Loot is always random in chests, so it's always the ♥ ♥ ♥ ♥ ♥ and I can continue like this for all the flaws of the game... And yet there have been little improvements:-the foraging is no longer done with the campsite but during the walk-you can finally train on the armor/shields-it is indicated at the entrance of the game that explosive cans can be worn-experience flows afloat this is the whole problem of this series: there is a desire to do well, there are ideas, there is a sweet retro perfume, it is very Charlie... and at the same time there is a plethora of aberrations, a poverty of imagination, an ignorant archaism. In short, it is a very small series, without great interest, that you want to love but that you can objectively not qualify as good as the flaws you jump in the face. :/
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