EUPHORYA
About
The original game idea for EUPHORYA was first designed in 2018 as an exam in team with a university colleague and friend of mine, Marco Preti, who came up with the different riddles and enigmas to solve in the game. I handled the technical development and production of the game.
We originally thought of creating three different sections for three different kinds of substances, but due to our time being limited we only managed to implement two, leaving one in a “Coming Soon” state.
Three years later, I decided to wrap up the project creating the third and last section, debugging the whole game, and optimizing code with the competences I maturated in the meanwhile.
As stated at the beginning of the game, EUPHORYA is born with the purpose of shining a light on the bad effects of drugs on the human brain and body. Drug consumption is in any way discouraged and to be avoided at all cost.