Europa (itch) (TylerThompson)

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# Team Bandcamp

CS 1666 - Group game design project 

## HOW TO PLAY
Click executable "bandcamp" in the "Executable" folder. Executable needs "res" and "music" on the same level as well as the provided .ddls (as it is in the file currently).
The "Executable" folder may be moved to a different location.

## Controls:
Move: WASD / Arrow Keys
Interact: Z
Shoot: X / Space
Inventory: ESC / Enter
Pause Music: P
New Music Track: N

## Our Game
The year is 2025, a coalition of Earths great powers have come together to fund Man's furthest exploration into space to date.  It is believed that on the distant Galilean moon Europa, orbiting Jupiter, there may be liquid water underneath the dense frozen surface.  Earth scientists are eager to find out if there may be any bacterium or any signs of life in this liquid water.  Your mission is to take the 8 month journey to Europa, safely land on the planets surface, search for any evidence of life and safely return to report any of your findings.  If this mission is successful, Earth may fund another mission several years from now, but if you don't find anything or fail to return to report your findings, if may be the end of this exploratory endeavor.  

After landing, you discover much more than bacteria.  You and your crew came equiped to take small ice samples and explore an open planet. You discover the remnants of an alien base on a battle field that took place between two alien races.  The freezing temperatures of Europa has left the battlefield almost perfectly preserved in ice and everything you find is a new discovery for mankind.  Your mission has taken on a whole new life.  Now there is technology to be found, bases and crashed ships to explore, and aliens to understand.  But why were these races fighting?  How was so much damage done?  And are the aliens that did this still here?...  

Should state the goals for this game for the term (i.e., what criteria must be met for the term project to be complete)
Our goals for this game are to develop an adventure game that randomly generates new areas for a player to explore every time they play the game.  We intend to develop enemies that behave intelligently based on their strength and the strength of the players, so the enemies are not suicidal. 

##### Advanced AI
- Ness Colihan (Group Lead)
- Graeme Rock
- Christian Brill

##### Physics Engine
- Tyler Thompson (Group Lead) 
- Kyle Hartenstein
- Brad Munson

##### Procedural Generation 
- Brendan Valley (Group Lead)
- George Meisinger
- Jacob Bader
- Justin Budd

##Note: The file readme.txt in Bandcamp.zip is an extended version of this description that includes information such as our development strategy, coding standards set at the start of development, etc.

Platforms
Genre
Release date
Developer
TylerThompson
Age rating
Not rated

System requirements for Linux

System requirements for PC

System requirements for macOS

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Last Modified: Jan 14, 2019

Where to buy

itch.io