EVE: Valkyrie reviews

Translated by
Microsoft from Deutsch
Fortunately, I have always been something with my Reviews, so I can now finally recommend it ' not '. Pro:-Resolution in the VR super-Headtracking for Heavy-Class Weapons really succeeded-Representation of the Pilots As well as landscape/orbits Contra:-no Sensitivity setting for Analog Sticks especially fatal For Fighter pilots-no Way To Adjust the AI -pretty high Prices for pretty Much everything-the most useful ships are the first 3 in the Categories (especially the Final Ship of the Heavy-Class mortar is sometimes totally failed as makes a Cotton ball or Needle Cushion more Damage or I'll be shooting along soon Pencil Mammens) xD-no mini map only this small Central ball for rough Opponent representation-scratching is lifted for no reason after a few Seconds despite the pressed Button-not a great Enough Warning when leaving the Combat Area or reasonable Mapboundaries, Minimap would help there as well. (If you use the MWD with a Heavy-Class, you may be directly self-destructed due to the ' unknown ' Map size)-Relation to EvE minimal except for a few Ships circling around but thus serve no Purpose in itself-Strictly prescribed Modifications for Ships-No Communication with the Community possible Other: Due to the last big Patch, the Balancing has been completely overhauled and I personally do not think it is good that the Heavys now overheat after < 10 Shot. You'd rather have missed the Fighters who are actually really designed for Damage, a Buff. Supporters are quite crass by KIs due to the unadjustable Difficulty, which Means that hardly any Support is played. Well and this Onehit show in the Wormhole is also rather questionable. In addition, with the new Map, I have extreme FPS Infalls in some Situations in the Scout, but not in The Deathmatch. So what could they do better if you read the DEV here: 1. Minimap (2D enough) to simply know rough Map boundaries. 2. Old Combat System or overhaul of all Weapon systems according to Ship Model 3 3. If necessary, adjust The current combat system, E.g. let Heavys overheat After 15 + shot or let them cool a little faster if you already leave it on < 10 Shot. 4. Sensitivity settings for the Analog stick, also wants To play Fighter without flying Looping at the Finish (yes is a bit exaggerated);) 5. For More Modification options for Ships, see EvE Online, so preferring to introduce a Modular system rather than 30 different Ship types, possibly preferring Shape types to specify Speed, Shields, Envelopes, Slots. 6. AI Settings also for Training, where you can perhaps pre-define in smaller as 2-4 Ships as Types to practice. 7. a Chat Lobby, come to me here as to the Release of Starcraft 2, Communication Possibilities zero. 8. introduce Art Coop combat, with Cover missions of ' EvE ' Ships such as Miner etc., or Attack Missions on Planets or Orbital bases with bit of Custom fire from Cruisers etc. drumrum. You can make so much of this Game and I have the Feeling it gassed as a Deathmatch PvP, so please don't like the Wormhole or the new Map insert even more Deathmatchstuff, but more Features and Features from me sells it than DLC but don't stick to the Status quo. Well everyone can complain, but think of the concussive Criticism is quite justified here. Am at least glad that despite the large Gaps in Features, this Game at least does not hide behind the ' Early Access ' Screen like some other Games * hust * Ark SE * hust *. So therefore I can unfortunately not recommend this Game in the current State very much hope that is still being developed here. Mfg Arcu
Read more...