Average Playtime: 2 hours

EVE: Valkyrie

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Groundrush, is the fifth major update for EVE: Valkyrie, is now available FREE for all pilots.
Groundrush takes the fight to the surfaceGame Overview
Groundrush brings the epic fight between Valkyrie and Schism to a brand new battleground: the surface of a contested planet. The fifth major update to EVE: Valkyrie introduces the new Solitude map, a secret Schism facility carved into the craggy surface of a remote planet. With its tight tunnels, mountainous terrain, and cavernous underground spaces, Solitude will test the flight skills of even the most seasoned Valkyrie pilots.
Experience the thrill of being an elite spaceship pilot in the sprawling sci-fi universe of EVE.
Join the Valkyrie, an outlaw band of galactic pirates, and take up arms to claim what's yours. Trade cannon fire for cash as you chase wealth and notoriety on the edge of space.
With a wide variety of ships, customization options, weapon loadouts, and combat styles, EVE: Valkyrie™ gives you the ultimate freedom to fly. Virtual reality space dogfighting is here. Welcome to the next life. Gameplay Details
Full cross-platform online multiplayer among three VR platforms
Cutting-edge virtual reality gameplay takes space combat into the future
Competitive multiplayer action rewards teamwork and tactics
Skill-based character progression and ship upgrades give you complete control over your pilot’s combat style
Gorgeous VR visuals immerse you in the action like never before
Stunning EVE Universe setting and deep backstory place you in a futuristic sci-fi world that becomes more than real.
Battle for control of orbital shipyards, infiltrate massive enemy carriers, and outmaneuver your rivals in sprawling asteroid fields.
Lead your squadron to victory in competitive online multiplayer, group with friends for co-op battles, or fly solo missions to reveal the mysterious origins of the Valkyrie. The Story
Cold. Disorientated. You awake in a clone tank.
As you look around you see the frosted silhouettes of other pilots jolting to life. A memory repeats over and over in your mind. The memory of your death. Unknowingly, and against your will, you've been recruited - stolen from your previous life and re-purposed at the hands of a man known only as Fatal.
Using illegal tech, he is stealing the consciousnesses of dying fighter pilots and inserting them into specially designed clones at the point of death.
Rán Kavik was one of the first to undergo this process but broke away when she discovered the truth behind her death. She was not saved by the notorious Guristas, but had in fact been targeted and killed by them. As had all the Valkyrie.Tough, independent and driven, she is now waging a private war against her former clan as well as the corporation that she blames for the downfall of her family.
Today, Rán leads the Valkyrie. They roam the heavens in the dark, lawless regions of New Eden. Their survival is not certain, their enemies are many. But they are faster, deadlier and more unrelenting than anything out there. The Valkyrie have scores to settle and are dying for a fight. Join them in the next life.

Release date
CCP Games
Age rating
13+ Teen

System requirements for PlayStation 4

System requirements for PC

  • OS: Windows 7 SP1 or newer
  • Processor: Intel i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD 390 equivalent or greater
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes:
    • A gamepad is required. Supports Xbox One controllers and Xbox 360 controllers on PC.
    • Compatible with HOTAS flight stick controls.
    • HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture.
  • OS: Windows 8
  • Processor: Intel i7 processor
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 980 Ti
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
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Last Modified: Sep 20, 2023

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EVE: Valkyrie reviews and comments

Translated by
Microsoft from Deutsch
Fortunately, I have always been something with my Reviews, so I can now finally recommend it ' not '. Pro:-Resolution in the VR super-Headtracking for Heavy-Class Weapons really succeeded-Representation of the Pilots As well as landscape/orbits Contra:-no Sensitivity setting for Analog Sticks especially fatal For Fighter pilots-no Way To Adjust the AI -pretty high Prices for pretty Much everything-the most useful ships are the first 3 in the Categories (especially the Final Ship of the Heavy-Class mortar is sometimes totally failed as makes a Cotton ball or Needle Cushion more Damage or I'll be shooting along soon Pencil Mammens) xD-no mini map only this small Central ball for rough Opponent representation-scratching is lifted for no reason after a few Seconds despite the pressed Button-not a great Enough Warning when leaving the Combat Area or reasonable Mapboundaries, Minimap would help there as well. (If you use the MWD with a Heavy-Class, you may be directly self-destructed due to the ' unknown ' Map size)-Relation to EvE minimal except for a few Ships circling around but thus serve no Purpose in itself-Strictly prescribed Modifications for Ships-No Communication with the Community possible Other: Due to the last big Patch, the Balancing has been completely overhauled and I personally do not think it is good that the Heavys now overheat after < 10 Shot. You'd rather have missed the Fighters who are actually really designed for Damage, a Buff. Supporters are quite crass by KIs due to the unadjustable Difficulty, which Means that hardly any Support is played. Well and this Onehit show in the Wormhole is also rather questionable. In addition, with the new Map, I have extreme FPS Infalls in some Situations in the Scout, but not in The Deathmatch. So what could they do better if you read the DEV here: 1. Minimap (2D enough) to simply know rough Map boundaries. 2. Old Combat System or overhaul of all Weapon systems according to Ship Model 3 3. If necessary, adjust The current combat system, E.g. let Heavys overheat After 15 + shot or let them cool a little faster if you already leave it on < 10 Shot. 4. Sensitivity settings for the Analog stick, also wants To play Fighter without flying Looping at the Finish (yes is a bit exaggerated);) 5. For More Modification options for Ships, see EvE Online, so preferring to introduce a Modular system rather than 30 different Ship types, possibly preferring Shape types to specify Speed, Shields, Envelopes, Slots. 6. AI Settings also for Training, where you can perhaps pre-define in smaller as 2-4 Ships as Types to practice. 7. a Chat Lobby, come to me here as to the Release of Starcraft 2, Communication Possibilities zero. 8. introduce Art Coop combat, with Cover missions of ' EvE ' Ships such as Miner etc., or Attack Missions on Planets or Orbital bases with bit of Custom fire from Cruisers etc. drumrum. You can make so much of this Game and I have the Feeling it gassed as a Deathmatch PvP, so please don't like the Wormhole or the new Map insert even more Deathmatchstuff, but more Features and Features from me sells it than DLC but don't stick to the Status quo. Well everyone can complain, but think of the concussive Criticism is quite justified here. Am at least glad that despite the large Gaps in Features, this Game at least does not hide behind the ' Early Access ' Screen like some other Games * hust * Ark SE * hust *. So therefore I can unfortunately not recommend this Game in the current State very much hope that is still being developed here. Mfg Arcu
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