Average Playtime: 5 hours

Aliens: Colonial Marines Collection

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About

You and your friends are the deadliest killers in the galaxy. Another glorious day in the Corps.
Buckle up, soldier! Welcome to Aliens™: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favourite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.
Key Features: Enlist in the Marine Corps.
Bringing you a true sequel to the classic Aliens film, get tooled up with classic Marine weapons including pulse rifles, motion trackers and
flamethrowers.
The most authentic Aliens experience ever.
Using authentic environments inspired by the film series including Hadley’s Hope, the Sulaco and LV-426, you will be immersed in an eerie, atmospheric
world where any moment could bring your death.
Drop-in/Drop-out co-operative gameplay.
The masters of co-op bring their expertise to the Aliens universe. Xenos getting too tough? Call up your buddies so they can drop in with extra
firepower. The whole campaign can be played with a squad of up to four players, dropping in and out as necessary through self-contained missions
within an over-arching narrative.
Loadouts and upgrades.
Create your perfect killing machine. An extensive upgrade system allows players to customise their characters to play the way they want. Earn experience to get perks, new weapons and new looks for your squad.

Metascore
45
Genre
Release date
Developer
Gearbox Software
Publisher
SEGA
Age rating
17+ Mature
Website
http://www.sega.com/alienscolonialmarines

System requirements for PC

Minimum:
  • OS: Operating System: Windows XP SP3
  • Processor: 2 GHz Intel Dual Core Processor
  • Memory: 2GB RAM (XP), 2GB RAM (Vista)
  • Graphics: NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum)
  • DirectX®: 9.0c
  • Hard Drive: 20GB free hard disk space
  • Sound: DirectX 9.0c compatible
  • Other Requirements: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
Recommended:
  • OS: Operating System: Windows XP SP3/Vista/Windows 7
  • Processor: : 2.3 GHz Intel Quad Core Processor
  • Memory: 2GB RAM
  • Graphics: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum)
  • DirectX®: 9.0c
  • Hard Drive: 20GB free hard disk space
  • Sound: DirectX 9.0c compatible
  • Other Requirements: Software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)

System requirements for PlayStation 3

System requirements for Xbox 360

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Last Modified: Nov 13, 2024

Where to buy

Steam

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      Aliens: Colonial Marines Collection reviews and comments

      Translated by
      Microsoft from Deutsch
      Super Game, I find these whole Accusations completely unjustified! The game is flawless and clean. It's just a shame to be the Multiplayer, which is particularly well worked out it makes a Pagan Fun as a Xenomorph to rush around and massacre people! :D D Unfortunately, you have to wait at least 5-10min until you get a game at all because there are only so many things to play-.-So make your own Opinion and don't read all these Hate Comments or at least don't take them seriously. The only bug I know is that your fellow player AI sometimes actually ports itself in front of you when you are too far away but what is completely irrelevant because it is not game decisive. I bought the Game despite the negative Reviews because I am convinced that the Game has Potential. And I'm not disappointed;)
      Translated by
      Microsoft from Deutsch
      Not as bad as his Reputation at all! Dope Campaign lets itself be riped:) Anyone who is H.R.Giger Fan will like the Game alone for their Atmosphere ^ ^ .. There are some really nice sections. I find the light and Fog effects quite successful. In Multiplayer there is NO SERVER that only:(with People from the Steam friendslist. The Cutscenes are somewhat "slurred" and the Synchro? :D Let's forget that. Sometimes the Npcs n a bit freaky rum .. But no Wonder with all the Aliens. Despite some things not so great, the Game also does a lot of things right, as I think. The Full Price is especially high because of the comical Multiplayer VIEL. Get it in the Sale. As I said so badly find ichs gar nich ... Feel good Entertained. It's really damn cool when the Aliens Scurry Around you like a Pack of wolves in the Dark and suddenly jump towards one! In Single-player Mode, most Of the time you have NPCs that "help" you.
      Translated by
      Microsoft from Deutsch
      Like any other Connoisseur of the second Part of the Alien Sagam, I was excited about this Game. But Since Gearbox was responsible for the Implementation, I already had a slightly multry Feeling. After the Experience with Duke Nukem Forever, no Wonder either. So it came how it had to come the Game was the total Crap. What Gearbox has fabricated here almost borders on Insulting the James Cameron Classic, fan service back or forth. However, I was Lucky in Misfortune. Several Months after the Release you could buy the Collectors Edition for now only €29, so I struck to form my own Opinion. The Game sometimes has its beautiful Moments: In short and scarce the fan service, the Gimmicks and Side dishes of the CE. But the negative outweighs when you compare the E3 Demo with the finished Game, it's sad how brazen some Developers can be by now. Too Bad, very Bad. The Graphics are for howling, the Missions to run The Davis. The AI of Aliens and Opponents is the purest Joke. And I don't want to start about the Story at all. And the Conclusion is simply illogical Chaos. Long Speech short sense: It's not worth it!
      Aliens: Colonial Marines presents a fairly convincing facade but its thrills are forced and entirely superficial. You don’t ever feel like you’re actually in danger. You don't ever feel overwhelmed. In fact, over the course of its six hour campaign the game never gets even remotely close to replicating the genuine feelings of fear and dread that simmer throughout James Cameron’s cinematic classic, simply because its xenomorphic enemies are so mindless. These aliens aren’t sophisticated human hunters, they’re merely acid-fuelled fodder for the seemingly neverending rounds in your pulse rifle. Consequently, Colonial Marines is for the most part a disappointingly mundane, run ‘n’ gun first-person shooter that fails to captivate once the initial rush of nostalgia has worn off. At its worst, it simply feels unfinished - which is a surprise given how long it's been in development. . Its campaign plot picks up some seventeen weeks after the disastrous events that occurred at LV-426, with a new squad of marines sent in to explore the abandoned Sulaco spaceship and the remains of Hadley’s Hope. it’s a first-person shooter - and unfortunately a pretty average one at that. The problem lies with the aliens themselves; they’re not smart enough to hunt in packs or take you by surprise, they just wilfully hurl themselves in front of your short, controlled bursts. There’s never a feeling of being outwitted or outmanoeuvred, just outraged that you’ve sat down to take on some deadly xenos in one of sci-fi’s most iconic settings and somehow ended up in the equivalent of a clunky, coin-operated shooting gallery. It certainly doesn’t help that the game also bucks contemporary shooter convention by allowing you to carry all of your weapons at once - a darkened corridor full of xenos doesn’t seem particularly intimidating when you’ve got five kinds of assault rifle stuck down your pants and a shotgun up each sleeve. These shotguns are noticeably overpowered, by the way, and even when faced with the Weyland-Yutani soldiers who at least have a basic sense of self preservation and tend to hide behind cover, you can still easily take them out from a room’s length away with your seemingly rangeless super shotgun. And that’s the campaign in a nutshell; alternate the slaughter of waves of dimwitted xenos with generic cover shooting sections against similarly dimwitted human soldiers, occasionally come upon them both fighting against each other (which makes them even easier to kill since they’re preoccupied), arrive some six hours later at one of the biggest anti-climaxes of a boss fight in recent memory, watch a frustratingly ambiguous cutscene and abruptly roll credits. the way. Even when the game attempts to change things up – such as the level early on in which you’re stripped of all your weapons and must sneak your way through xeno-infested sewers – it completely misfires. These particular xenos – ‘boilers’ – are one of the few new species created for the game, and you kill them by quietly switching on power generators that cause them to throw a hissy fit and explode with rage (literally). This stretch of the game when you're at your most vulnerable should be tense and menacing, but instead it’s strangely hilarious. Certainly if you’re a diehard fan interested in Colonial Marines because its story is supposedly going to be officially considered as canon for the series, then you’re in for a rude shock. Gearbox has set out to answer the question of what happened on Hadley’s Hope after the events of Aliens, but unfortunately that answer seems to be nothing more than an indifferent shrug - there’s no story resolution to speak of, and we can only assume that the actual ending will arrive in the form of paid-for DLC. But it’s not just the woeful AI and disappointing story; perhaps the biggest reason that Colonial Marines fails to impress is due to the fact that so many of the concepts that felt fresh in James Cameron’s movie have been replicated so often in the first-person shooter genre that they now feel like cliches. We’ve been treated to one-man army arsenals in every shooter since Doom, we’ve fought off the facehugger-inspired headcrabs and set up sentry guns in the Half-Life games, and we’ve bunkered down many times over alongside the wisecracking USCM-eque soldiers in the Halo universe. The videogame industry has been openly stealing from Aliens for the past couple of decades, and consequently nothing that Gearbox wheels out in Colonial Marines feels new; it all feels derivative and poorly implemented. It doesn’t help that the developer has seemingly invested all of its most original ideas in recent years in its lucrative Borderlands franchise; for Colonial Marines the cupboard for new concepts is noticeably bare. The multiplayer component runs low on inspiration as well. Aside from being able to play through the campaign in four-player co-op (complete with slightly shuffled spawn points for the enemies), there are four adversarial online modes to choose from - Team Deathmatch, Extermination, Escape and Survival. Escape is easily the standout among these, given that it’s essentially Left 4 Dead with aliens and requires a team of marines to hustle their way to an extraction zone, frantically welding doors shut behind them to stave off an opposing team of xenos. This is as close as the game ever gets to nailing the panic and terror you’d expect from an Aliens game; it’s just too bad that with only two maps available in the mode it soon gets old (although again, this will likely be fleshed out if you cough up for the upcoming DLC). Colonial Marines’ multiplayer at least provides something different from the online norm, but the fact that the xenos are slightly awkward to control and feel noticeably less powerful than the gun-toting marines, combined with the general lack of multiplayer features, means you probably won’t stay online for long. Lastly, it would be remiss of us not to highlight the overwhelming technical issues that plague both the PS3 and Xbox 360 versions of Colonial Marines, presumably since at least part of the console duties were outsourced to developer Timegate Studios. We’ve grown accustomed to the widening gap in graphical quality between PC and console releases this late in the current hardware cycle, but the console versions of Colonial Marines don’t just look bad next to the PC version; they look bad full stop. Noticeably low res textures, shoddy lighting, screen tearing, rampant aliasing, environmental objects that pop in out of nowhere and vanish again – including the gun in your own hands – it all combines to make for a shooter that’s substantially below par this far into the hardware generation. Clearly when it came to optimising the console game, the developers were too exhausted for one last bug hunt. We know how they feel. THE VERDICT Aliens: Colonial Marines looks like Aliens, and sounds like Aliens, but unfortunately it just doesn’t feel like Aliens. Instead, it feels indistinguishable from almost every shooter you’ve played in the past twenty years. There are some feelings of nostalgia to be enjoyed, but it soon wears off and all that is left is some bog standard run ‘n’ gun action that brings little of note to the FPS table - and it suffers from a severe lack of optimisation on PS3 and 360. Aliens: Colonial Marines has definitely been crafted with a lot of love for the franchise, it just needed a little more imagination - and a hell of a lot more polish.


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